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Slot Machine

/slot-machine

Systems

Slot Machine

The slot machine summons your army. It has a 3x3 grid and 8 lines; three of one unit symbol on a line summon one unit of that symbol.

6
Spins per wave
100 Gold
First spin
+50 Gold
Each paid spin
1,350 Gold
All 6 spins

Spins return to 6 and the price returns to 100 Gold at the end of every wave; unused spins are lost. A Fate Stone spin uses no spin. Cores and upgrades can lower the price.

Lines

Every line is checked; lines pay one after another

Line 1

Top row

Line 2

Middle row

Line 3

Bottom row

Line 4

Diagonal from top left

Line 5

Diagonal from top right

Line 6

Left column

Line 7

Middle column

Line 8

Right column

Odds of one spin

Without cores, guarantees or the streak help below

22.7%
At least one line
20.4%
Exactly one line
2.04%
Two lines
0.28%
Three or more
0.254
Lines per spin, average
About 1 in 620,000
Jackpot

Jackpot and big wins

5 or more lines

A spin with 5 or more winning lines gives +2 Essence.

Jackpot

All 9 cells show one symbol. All 8 lines pay, so 8 units are summoned, the JACKPOT banner gives +2 Essence, and the units of the last line are Prism. With the 5-line bonus a jackpot gives +4 Essence.

Joker line

Three Jokers on a line summon a 1-star Special Jester. A Jester gets no class choice when summoned.

Unit grade

Odds of each grade after each research upgrade

Every unit a line summons rolls its grade on its own. Without research every unit is Normal; research upgrades raise the odds. Normal is always what is left over.

UpgradeCostAlso needsOdds after
Advanced Unlock4Open Forest cleared on EasyNormal 95%, Advanced 5%
Advanced Research I12-Normal 90%, Advanced 10%
Advanced Research II28-Normal 85%, Advanced 15%
Rare Unlock70Wasteland cleared on EasyNormal 83%, Advanced 15%, Rare 2%
Rare Research I100-Normal 82%, Advanced 15%, Rare 3%
Rare Research II140-Normal 80.5%, Advanced 15%, Rare 4.5%
Legendary Unlock120Lost Ruins cleared on EasyNormal 80.4%, Advanced 15%, Rare 4.5%, Legendary 0.1%
Legendary Research I170-Normal 80.3%, Advanced 15%, Rare 4.5%, Legendary 0.2%
Legendary Research II230-Normal 80.1%, Advanced 15%, Rare 4.5%, Legendary 0.4%
Prism Unlock200Crimson Hell cleared on EasyNormal 80.08%, Advanced 15%, Rare 4.5%, Legendary 0.4%, Prism 0.02%
Prism Research I280-Normal 80.05%, Advanced 15%, Rare 4.5%, Legendary 0.4%, Prism 0.05%
Prism Research II380-Normal 80%, Advanced 15%, Rare 4.5%, Legendary 0.4%, Prism 0.1%

Machines

Picked before a run; cores made for the other machine do not fit

Nudge Slot Machine

Once per wave, nudge one reel down one space. A new symbol enters at the top. Free to use. The default machine.

Blast Slot Machine

Once per wave, blow up every symbol of one kind that appears two or more times. The rest fall down, and new symbols fill the empty spaces. Free to use. Unlocked with the Blast Slot Machine Unlock upgrade (60) after clearing Deep Cave on Normal.

Win guarantees

Help the game gives after losing spins; none of it is shown on screen except Comeback Lever

First three spins

If neither of the first two spins of a run wins, the third spin is a sure win. This happens once per run; Fate Stone spins do not count.

Comeback Lever

With this upgrade, the next spin after you first lose life is a sure win. Once per run.

Losing streaks

From wave 2, a losing paid spin can be turned into a win: one cell changes so that a line with two matching unit symbols wins. From wave 4 the chance is 15% on the 4th paid loss in a row, then 30%, 50%, 75%, and the 8th loss is always turned. In wave 2 it is 25% on the 3rd loss, 60% on the 4th and certain on the 5th, and in wave 3 20% on the 4th, 55% on the 5th and certain on the 6th, but only once per wave and only while the run has summoned at most 1 unit (wave 2) or 2 units (wave 3). Any win resets the streak; a new wave does not. Fate Stone spins do not count.

Spins without a win in a wave

From the 3rd paid spin of a wave that has no win yet, a losing spin is turned into a win with 70% in waves 2 to 5, 45% in wave 6 and 20% in wave 7. When both this and the streak rule apply, the higher chance counts.

Waves without a win

From wave 4, after 3 waves in a row in which you spun but won nothing, each spin wins with a chance of 1 in (spins you can still afford + 1), so the last affordable spin always wins. It turns off again once it fires.

End of a wave

What every wave pays

Gold
Gold

+400 at the end of every wave. A won wave adds +100, up to +20 for a fast battle (+20 at once, nothing after 20 seconds) and +10 with no ally lost (+7 with 1, +3 with 2, nothing with 3 or more). A lost wave adds +10.

Essence
Essence

+1 at the end of every wave, +5 more when you win a wave whose number ends in 0 and +3 more when it ends in 5. A spin with 5 or more winning lines gives +2, and the Jackpot banner another +2.

Originite
Originite

Won by clearing every 5th wave and paid at the end of the run: (wave / 5) x stage factor x difficulty factor, doubled the first time you reach that wave on that stage and difficulty. Spent on the upgrade tree.