Endless Mode
/endless-mode
Modes
Endless Mode
Endless waves on a stage of your choice until the run is lost. Clear Split Space on Easy to unlock Endless Mode.
- Split Space on Easy
- Unlock
- Hard waves
- Waves 1 to 30
- Wave 50
- Bronze medal
- Wave 70
- Silver medal
- Wave 90
- Gold medal
- Wave 110
- Abyss medal
Waves
The stage's Hard waves.
From wave 21, enemies outside boss waves get a stage boost that grows until wave 40: x1.7 on Open Forest, x1.5 on Deep Cave, x1.3 on Wasteland, x1.2 on Lost Ruins, x1.1 on Crimson Hell, x1 on Split Space. From wave 40, boss HP and attack are also scaled per stage and per boss.
Every wave ending in 0 is a boss wave that cycles through the Hard bosses of waves 10, 20 and 30. Every wave ending in 5 uses the Judgment line-up of Hard wave 25. The other 8 waves of each block of 10 are Hard waves 21 to 24 and 26 to 29 in a shuffled order.
From wave 31 enemy HP grows by 3.6% and attack by 1.8% per wave, compounding. Both are cut by up to 5%, reached at wave 40.
Bosses get 1 trait from wave 40, 2 from wave 70 and 3 from wave 100, each adding 25% HP.
From wave 100, every 50 waves the battlefield's last boss blocks the way with three traits and 1.5x HP.
From wave 31, after 60 seconds in a wave all damage rises by 6% per second, compounding, and healing is halved.
Hosts
From wave 41 every block of 10 waves is a depth, and each depth belongs to a host that changes the enemies. After winning every wave ending in 0 from wave 40 you pick 1 of 3 doors for the next depth; from depth 9 doors lead to alliances of two hosts.
Long hardened in the depths. As dark as they are tough. This host: HP +10%
Drawn in by the smell of blood. This host: ATK +12%, HP -5%
They march in with the blizzard. This host: HP +20%, Attack Speed -10%
Risen again from scorched earth. This host: HP +6%, takes 40% less damage over time
They carry the poison of the marsh. This host: ATK +6%, your units it hits receive 30% less healing for 2 s
Decked out in their treasure. This host: HP +15%, Judgment/Boss clear Originite +25%
They shun the light. This host takes 20% less ranged and 10% more melee damage
Carried in on the desert wind. This host: Attack Speed +15%, HP -8%
Door rewards
Doors offer a core pick, Gold (1,200 at depth 1, +300 per depth), Essence (8 at depth 1, +2 per depth) or, when a card quest is open, completing that Fate Stone quest. From depth 5 the core pick happens twice and the fate reward completes both the A and B card quests.
Elites
From wave 41 some of the stronger enemies of a wave come as elites: 1 per wave at waves 41 to 60, 2 at 61 to 90, 3 at 91 to 130 and 4 from wave 131, plus 1 on waves ending in 5. From waves 81, 121 and 161 an elite carries one more trait. Which traits can appear depends on the stage: at depth 1 a stage has 3 of them, and depths 2, 3 and 4 add one each.
At half HP or below: +60% ATK, +40% Attack Speed, and it grows. 2x HP.
2.5x HP, 1.3x ATK. Wears a golden crest outline.
Rushes in fast until first contact; its first attack deals 2x damage. 1.8x HP.
When defeated, explodes for its ATK in damage to your units nearby. 1.5x HP.
Your units it hits get 20% lower Attack Speed for 2 s. 1.8x HP.
1.5x size. 3x HP and 1.5x ATK, but 30% lower Move Speed and Attack Speed. Cannot be knocked back.
2.5x HP. Drops 25 Gold when defeated.
Other enemies near it take 25% less damage. 2x HP.
Takes 40% less direct damage; 15% lower Move Speed. 1.5x HP.
Reflects 20% of the ranged damage it takes. 1.8x HP.
After 2 s without being hit, restores 4% of max HP per second.
Small body. 1.6x Move Speed, 1.3x Attack Speed. 1.2x HP.
Dodges 25% of direct attacks. 1.8x HP.
When defeated, splits into two small copies with 25% HP each. 2x HP.
Never loses more than 10% of its max HP to one hit. Very slow.
Restores HP equal to 30% of the damage it deals. 1.8x HP.
Poisons your units it hits for 3 s (20% of that hit per second). 1.8x HP.
Ignores the first damage it takes. 1.8x HP.
Originite and score
Every boss and Judgment wave pays Originite: (wave / 5) x stage factor x 3 up to wave 30, then 20 per wave, +25% with the Gold Host. There is no first-time bonus. Your best run on a stage is scored as wave x 100 plus the share of that wave's enemy HP you removed.