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Cores

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Cores

Slotbound Cores

All 48 cores of Slotbound. A core is picked during a run and changes how the slot machine pays.

48 entries
Arsonist's Lighter

When blasting, you can pick 1 more symbol to blow up along with it.

Ban Stamp

Choose a symbol currently on the slot machine. That symbol will not appear on the next spin.

Black Note

The first spin of each wave is guaranteed to contain 1 Joker.

Blast Cart

Blast 4 or more matching symbols at once to gain Gold 150.

Bloodline Seal

After the first absorption of each wave, the next spin contains 3 symbols from the absorbed unit family.

Burstberry

With 5 or more matching symbols on the board, blast them all to summon 2 of that unit. Uses no blast charge.

Chalice of Greed

On a win, banks Gold 100, up to 300. Collect the savings when battle starts. A losing spin forfeits all savings.

Coin Sack

At battle start, put Gold 20 in the sack per unused spin, lost if you lose that battle. Each time it holds Gold 300, cash out 300.

Copycap

After a failed spin, if a reel's top and bottom symbols match, its middle symbol becomes that symbol.

Crooked Fang

After a losing spin, swap one symbol with the center symbol.

Cycle Bell

When nudging, the outgoing symbol moves to the other end of the same line. No new symbols appear.

Double Ledger

On the first win of each spin, the symbols in the winning lines disappear and new symbols fall in from above.

Echo Lantern

Winning again with the previous winning symbol summons 1 additional unit of that symbol.

Echo Mirror

If a losing spin contains 4 or more of the same symbol, gain Essence +1.

Echo Shell

Choose 1 equipped core. It gains 1 extra use per wave. You can change your choice after battle.

Four-Leaf Clover

Each wave, a clover appears on 1 random slot cell. A win that includes that cell summons 2 additional units of the winning symbol.

Gold Tooth

The first win of each wave makes the next spin free.

Golden Crest

When a nudge creates a new win, it does not use up a nudge.

Golden Lever

Every 5th spin is a golden spin. A win with a golden symbol raises the summoned unit's rarity by one tier.

Greedy Pearl

Each base symbol nudged off the board grants Gold 50. Up to Gold 100 per wave.

Greedy Tail

If the third spin of a wave loses, reroll middle mouse button up to 2 times.

Hammer of Fate

During a spin, you can stop each of the 3 reels manually.

Hot Chili

When blasting, you can pick one row to blow up instead of a symbol type.

Jester's Candle

Each spin, the incoming nudge symbol of one random reel becomes Joker.

Joker Seed

Each slot has a 1.5% chance to show a Joker.

Joker's Grin

On a win with Joker, rolls the rarity of 1 unit twice and keeps the higher result.

Lucky Nail

On a loss, lock 2 matching symbols in a row, then stop the last reel.

Magic Lamp

On a loss, automatically shifts one reel by one position if it guarantees a win.

Merc Contract

Spend Gold 200 to choose 1 of 3 Normal units. Can be used 2 times.

Nutrient Leaf

After the first absorption of each wave, the next spin costs 50% less.

Old Crown

The selected symbol's appearance chance increases by 5%. You can change it at any time.

Oracle's Mirror

While preparing a blast, previews the first incoming symbol on 2 random reels.

Powder Keg

Each wave, a powder keg lands on 1 random cell. With 3+ of its symbol, blast them without a blast charge.

Rebound Axis

After nudging, you may nudge the same reel one additional time.

Resonant Anvil

If the winning symbol appears 4 or more times on the slot, summon 1 additional unit of that symbol.

Resonoscope

After a spin with no winning lines, reveals the symbol that will enter when nudging one random reel.

Reverse Axis

When nudging, you can push a reel up as well as down.

Rewind Clock

After a loss, the next spin costs Gold 25 less.

Spare Battery

If a nudge creates no win, regain 1 nudge after the next spin.

Spore Shroom

On the next spin, each slot has a 40% chance to show the type you blasted.

Torn Note

Every 6th spin is guaranteed to contain 1 Joker.

Trickster's Cube

Rotates one 2x2 section of the slot grid 90 degrees clockwise.

Twin Cherries

If the first spin of a wave has no winning lines, the last reel copies the first reel's symbol arrangement.

Twisted Bell

If the first spin of each wave has no winning lines, reroll that spin once for free.

Updraft Feather

After a blast, you can fill the empty spaces from below. The remaining symbols are pushed up.

Wildcard

Each slot has a 2% chance to show a Joker. A win with a Joker summons 1 additional unit of the winning symbol.

Witch's Torch

On the first win of each wave, rerolls symbols outside winning lines once. Jokers and golden symbols are kept.

X2

Pay Gold 200 extra. A win summons double units.