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Absorb and Stars

/absorb-and-stars

Absorb

Absorb and Stars

Drop one of your units onto another to absorb it. The absorbed unit is gone, the other one gains Absorb LV and the absorbed unit's imprint, and at set Absorb LVs its star rises and you pick a class.

Stars by grade

Every unit starts at Absorb LV 1 with 1 star; all grades reach 3 stars

Normal

2 stars at Absorb LV 5, 3 stars at Absorb LV 12. 1 imprint slot.

Advanced

2 stars at Absorb LV 6, 3 stars at Absorb LV 14. 2 imprint slots.

Rare

2 stars at Absorb LV 8, 3 stars at Absorb LV 18. 3 imprint slots.

Legendary

2 stars at Absorb LV 10, 3 stars at Absorb LV 20. 4 imprint slots.

Prism

2 stars at Absorb LV 16, 3 stars at Absorb LV 28. 5 imprint slots.

Special

2 stars at Absorb LV 8, 3 stars at Absorb LV 18. 3 imprint slots.

A Jester stays at 2 stars unless its class is Trickster or Ferret Tamer.

Absorb LV gained

Every absorb

+1 Absorb LV.

Its imprints

For each imprint on the absorbed unit: + its grade value + its level - 1. Grade values: Normal 1, Advanced 2, Rare 3, Legendary 4, Prism 5.

Its Absorb LV

+1 for every 3 Absorb LV the absorbed unit had (rounded down).

Lunchbox trait

A unit with the Lunchbox trait adds its value, +1 to +5.

Converting an imprint

When all slots are full, the new imprint can be turned into Absorb LV instead: Normal +1, Advanced +2, Rare +3, Legendary +5, Prism +8.

Stat growth

Growth over the class base stats

Absorb LV raises HP, Attack and Attack Speed. Each level up to 30 adds 1.5% HP, 1% Attack and 0.5% Attack Speed; beyond 30, HP and Attack grow at half that rate, and Attack Speed grows at half rate up to LV 200 and a tenth of it after. When a class is picked, its base stats are multiplied by the growth of the current Absorb LV.

Absorb LVHPAttackAttack Speed
5+6%+4%+2%
10+13.5%+9%+4.5%
20+28.5%+19%+9.5%
30+43.5%+29%+14.5%
40+51%+34%+17%
50+58.5%+39%+19.5%
60+66%+44%+22%
100+96%+64%+32%
150+133.5%+89%+44.5%
200+171%+114%+57%
250+208.5%+139%+59.5%
300+246%+164%+62%