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Rust

Items, crafting, tech trees and recycling in Rust

Items

Items

Every item in Rust with its crafting recipe, workbench, research and tech tree cost, recycler output, repair cost and the items it is used in.

Loot Containers

Loot Containers

Every Rust crate, barrel and event container with its full loot table, the exact chance of each item, guaranteed scrap and respawn time.

Building Blocks

Building Blocks

Every Rust building piece in twigs, wood, stone, sheet metal and armored: health, build cost, upkeep, decay and the explosives needed to destroy it.

Boat Building

Boat Building

Every Rust boat building piece with its build cost, upkeep per day and decay time. Damage to pieces attached to a boat goes to the boat itself.

News & patches

News & patches

What's new in Rust

Official updates and patch notes, straight from the developers.

All patch notes

The game

About Rust

Every item in Rust with its crafting recipe, research and tech tree cost, recycler output, repair cost and uses.

The game

Rust is a multiplayer survival game by Facepunch Studios.

Players gather resources, craft and research blueprints at workbenches, build and defend bases, and recycle loot into components. Released on Steam on 8 February 2018.

Survival

Multiplayer

Items

1,141

Craftable items

667

Researchable blueprints

322

Tech trees

Workbench Level 1, 2 and 3, Engineering Workbench

Recyclers

Green, Yellow and Red

Developer

Facepunch Studios

Platform

PC · Steam

Maintained by

Wiki editors

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Questions

Rust FAQ

About the data

Where does the data on this wiki come from?

From Rust itself: the item files of the game client and our own Rust dedicated server, which runs the game's code to read out recipes, loot tables, raid damage and the rest. Nothing is copied from other sites.

How exact are the loot chances?

They are computed from the game's loot tables the same way the game rolls them, and checked against 20,000 fills of sample containers done by the game's own code on our server.

How are the seed maps made?

Each map is generated by the Rust dedicated server for that seed and map size and drawn with the game's own map renderer. Ore nodes are placed at random every time a server starts, so the ore layer shows where ores occur, not fixed spots.