
Foureye (*Morokotoform duplex*). A predatory fish always born in pairs of identical twins. The twins pair belly-to-belly, joining their digestive and nervous systems to behave as a single organism.
Health
?5
Health
Maximum hit points. The creature dies and drops its loot when this reaches zero. Players can chip it down with knives, harpoons or vehicle-mounted weapons.
Swim speed
?5.0 m/s
Swim speed
Top movement speed underwater, in metres per second. Used when chasing prey, fleeing threats, or migrating between territory zones. For reference: the Seaglide tops out around 11 m/s.
Food pool
?100
Food pool
Hunger meter. Drains over time, refills when the creature feeds on prey or plants. When the pool empties, the creature actively hunts, which is why hungry predators are more aggressive.
Bulk
?5
Bulk
Engine mass / weight class. Drives water displacement (so creatures push you around), the carry-weight footprint when the corpse becomes an item, and AI prey-selection heuristics (bigger bulk means bigger fight).
Stats inherited from the small-creature default. Unknown Worlds hasn't shipped a per-creature override in this build.
Foureye is a pequeno predador creature in Subnautica 2, sourced from the current Early Access build. It has 5 HP, swims at up to 5.0 m/s, and consumes from a 100 food pool. Marked as a Predator: actively hunts the player on sight.
Engages 6 target types including Player, AI.Archetype.Marrowbreach, AI.Archetype.NibblerShark, and others.
Behaviour tags from the AI archetype data: Small body, Carnivore, Apex / not preyed on.
Known fixed spawn points for Foureye in the current build.
Foureye (*Morokotoform duplex*). A predatory fish always born in pairs of identical twins. The twins pair belly-to-belly, joining their digestive and nervous systems to behave as a single organism.
1. Predatory individual The individual "two-eye" is convergent with Earth fish. Large, mobile pectoral fins are suited to quick maneuvers, not cruising. Squashed eyes offer better vision upward. Individuals feed on smaller forage fish and hard-shelled crustaceans.
2. Duplex team Two individuals pair into a complete four-eye through a pair of modified ventral fins, which have evolved into sensitive structures similar to Sol sharksuckers. (Repeating this phrase can help train vocal dexterity.) The embryonic yolk stalk grows through the forward sucker, allowing the joined pair to share nutrients. Nerve clusters in the suckers trigger each other through the skin, passing sensory data and motor commands. Separated individuals are prone to brief seizures, suggesting the nervous system is sensitive to external influence.
3. Dynamic pairing Four-eyes can unpair and repair at any time. When sexually mature, twins paired since infancy split up to seek out mating partners, forming new four-eyes. Mated pairs may be cross-sex (with the male fertilizing the female) or same-sex (with both individuals cooperating to locate a mate or mates).
4. Aggression The duplex foureye is aggressive and willing to attack even larger species. It is unclear if this is a territory-guarding strategy, a relic of some ancient group behavior, or even a form of youthful play.
5. Solitude Solitary two-eyes may be ill or in mourning. Avoid.
Assessment: minor danger. Be alert for unpredictable attacks.
Targets foureye will attack on sight or while threatened.
Last updated 2026-05-14