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Talk to me
Mod

Talk to me

Talk to Me is a small experimental mod that allows NPC Parafolks to show some initiative in conversations. ⚠️ IMPORTANT NOTIFICATION: Please note that this mod...

Estatísticas da Oficina

Inscritos no total

5.173

Inscritos atuais

4.463

Favoritos no total

357

Visualizações

5.346

Tamanho do arquivo

878 KB

Última atualização

11 de out. de 2026

Publicado

22 de ago. de 2026
Autor
shmi
Categoria
Mod
Tags
Mod, Live Mode, Autonomy, Together Card
ID da Oficina
3788078977
Comentários na Steam
37

Capturas de tela

Descrição do mod

Talk to Me is a small experimental mod that allows NPC Parafolks to show some initiative in conversations.

⚠️ IMPORTANT NOTIFICATION: Please note that this mod works ONLY for unmanaged NPC Parafolks. If a Parafolk is currently under your direct control, the mod's features will not apply to them.

🌟 Current Features

  • NPCs can now suggest moving in together, starting an official relationship, getting married, or breaking up.
  • NPC partners will actively react to cheating if they catch you being intimate with another Parafolk, immediately demanding a breakup.
  • NPC partners will dynamically react to negative treatment. If you intentionally anger or upset your partner (shame on you, but I added 10 custom toxic relationship cards for this purpose that appear when your Para is in a bad mood), your NPC will get furious in return, which can lead to a breakup and mutual hostility.
  • After a breakup, an NPC Parafolk might eventually change their mind and suggest getting back together... or they might not.
  • Added several situational and neutral cards.

⚠️ Technical Limitations & Known Issues

  • Most cards trigger only when there are no more than 2 Parafolks in the conversation group to ensure correct emotional distribution.
  • Some NPC choice cards include randomized outcomes. The chance wheel will spin and display a result every single time under the hood, even if you picked a choice card with a 100% success rate. Just ignore the "Success" or "Failure" notification if the choice was 100% guaranteed; it only actually matters if a specific success percentage is listed on the card.
  • If your Parafolk already has an NPC partner at the moment you install this mod, they might immediately throw an unprovoked tantrum during your next chat. This happens because the script cannot track when exactly your relationship started prior to the mod being enabled.

As always, please report any bugs you find in the Bug Reports discussion thread just above.

Check out my other mods

  • 🍺 Happy Hour (Alcohol expansion)
  • 🚬 Smoke Break (Tobacco expansion)

Escrita pelo autor do mod na Oficina Steam e exibida no idioma original.

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