Scav

- Faction
- Lower Levels
- At the counter
- Buys and sells
- Budget
- 120 Credits, plus up to 30 more
- Buys
- Water, Water Ration
- Bulk discount
- -15% to -40% on bulk, by visit
- Accepts retail markup
- Yes
- Haggles
- Yes
- Returns after
- 1 day
When they come
- When water worth under 145 Credits is the most valuable kind of goods in your display case.
- With a Water Neon Sign in the display case: a 75% chance each day; on Tuesdays and Saturdays one Scav sells water, on Thursdays another, and on Wednesdays and Sundays (or any day before you buy Water Trading) a third.
- On days 11 and 12, in a normal start.
- Once, as one of the one-time visitors, back from a scav run with Scrap Metal, Wire and Electronic Parts (Common).
Odds among general visitors
Attractiveness under 4003.8%
- Attractiveness 400 to 649
- 4.2%
- Attractiveness 650 and up
- 4.5%
Sells
Food Stamp (40 Credits)Selling Food Stamps: 1 to 2; from day 20: 50% chance; from day 50: 50% chance
Electronic Parts (Common)Back from a scav run: x1
WireBack from a scav run: x2
Scrap MetalBack from a scav run: x4
Bottle of Water (Small)Stocking up on water: x1
Bottle of Water (Standard)Stocking up on water: x1; Selling water it calls Basewater or Ghostwater: with Water Trading: 1 to 2 on 75% of visits; on the other visits: 2 to 4 of Ghostwater; Selling water: 3 to 5; Selling water cheap for fast cash: 1 to 6
Bottle of Water (Large)Selling water it calls Basewater or Ghostwater: with Water Trading: 1 on 75% of visits; on the other visits: 1 of Ghostwater
Sealed Water Ration (Standard)Selling water it calls Basewater or Ghostwater: before Water Trading: 3 to 5 on 75% of visits
Visits
- Buys water and sellsBudget 120 to 150 Credits
Looks
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