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Prices and selling

An item's price starts from its base value. Its condition, the market and the deal change it.

+15%
Retail markup, Normal Mode
+150%
Highest contraband markup
-25%
Best Five Finger Discount

Contents are priced on their own and added before the deal step. A bottle's own price takes the market markup.

Markups and discounts

Retail markup, for customers who accept it

Price Gouge (Cozy Mode)
+20%
Mark Up (Normal Mode)
+15%
Thin Margins (Hard Mode)
0%
Red Ink (Challenge Mode)
0%

Contraband and restricted markup

Low-Level contraband
+35%
Mid-Level contraband
+70%
High-Level contraband
+100%
Critical-Level contraband
+150%
Class I Restricted
+17%
Class II Restricted
+35%
Class III Restricted
+50%

When you sell

Tips (Upper Levels customers, with the Pourboire perk)
+15%
Tourist Tax (tourists)
+15%
Variety Buyer Bonus
+15%
Vending Machine Bonus
+10%
SYNC Neuroactive Perfume
+15%
L'ESSENCE Pheromone Perfume
+25%
Awful Negotiator (perk)
-5%
Addiction withdrawal, each
-8%

When you buy

Five Finger Discount (stolen goods)
-10% to -25%
Good Inspection Discount
-15%
SYNC Neuroactive Perfume
-15%
L'ESSENCE Pheromone Perfume
-25%
Awful Negotiator (perk)
+5%
Addiction withdrawal, each
+8%

By difficulty, Cozy to Challenge

Retired suppliers
+0 / 15 / 30 / 45%
Dr. Jackson
+0 / 25 / 50 / 100%
Rent-day Merchant buys at
-10 / 15 / 20 / 25%

The Good Inspection Discount comes from rightly confronting a fake in the Inspection Tray.

Rounding

Prices round to whole Credits, an exact half to the even number. No step goes below zero. Buying and selling use the same price.

Related pages

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