Scavenger

- Faction
- Lower Levels
- At the counter
- Buys and sells, Appraisal service
- Budget
- 80 to 120 Credits
- Buys
- Weapon, Armor, Ammunition, Water, Water Ration
- Bulk discount
- -10% to -25% on bulk, by visit
- Accepts retail markup
- Yes
- Haggles
- Yes
- Returns after
- 3 days after a visit selling a Food Stamp, cigarettes or an injector
When they come
- On days 1, 2, 3, 4, 5, 7, 8, 10, 11 and 12 in a normal start, and on day 1 with Skip Intro.
- With Scavenger's Tokens in the display case: a 20% chance per token each day.
- With a Food, Material, Medical or Household Item Neon Sign in the display case: a 75% chance each day that a seller comes, a Scavenger or a Thief (Scavengers more often with higher Lower Levels reputation).
- With an appraisal certificate in the display case: 33% to 55% a day by rank, rising each day one does not come.
- When weapons, armor or ammunition worth under 145 Credits are the most valuable goods in your display case.
- The day after you buy Water Trading on the Joe Wild network, and during Household Item Surplus.
- Once, as one of the one-time visitors, with a box of 6 Peat.
Odds among general visitors
Attractiveness under 40024.7%
- Attractiveness 400 to 649
- 26.8%
- Attractiveness 650 and up
- 28.8%
Sells
- Regular visit63 items
- With a Food Neon Sign in the display case15 items
- With a Household Item Neon Sign in the display case9 items
- With a Material Neon Sign in the display case10 items
- With a Medical Neon Sign in the display case8 items
- Selling a Food Stamp, cigarettes or an injector (returns after 3 days)3 items
- Day 9, once appraisals are introduced1 item
- During Household Item Surplus3 items
- One-time visit, a box of Peat1 item
- Days 1 to 11 of a normal start7 items
Show all items
Galaxy BlendOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation); Day 1 of a normal start: x2
Energy DrinkOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
SodaOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation); Day 1 of a normal start: x2
Cat Chocolate BarOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 6, 25% chance each (better with Lower Levels reputation); Day 1 of a normal start: x1
Li-Eat Snack BarOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 6, 25% chance each (better with Lower Levels reputation)
Red Imp BeerOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
PilkOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
PuiceOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
PeatOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation); One-time visit: x6; Days 2 and 8 of a normal start: x6 each
ZeroChew TabOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 6, 25% chance each (better with Lower Levels reputation)
Instant RamenOne of 13 packaged foods (8.18% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (8.18% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
NudkaOne of 13 packaged foods (5% of picks), up to 5: three 15% chances, one 25% chance and one 5% chance; With a Food Neon Sign: one of 13 packaged foods (5% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
Bei's Premium Vanilla IcecreamOne of 13 packaged foods (5% of picks), up to 4: three 15% chances and one 25% chance; With a Food Neon Sign: one of 13 packaged foods (5% of picks), up to 4, 25% chance each (better with Lower Levels reputation)
Processed Cheese8% chance; With a Food Neon Sign: up to 3: two 25% chances and one 10% chance (better with Lower Levels reputation)
Kitchen KnifeFrom day 7: 8% chance
Combat KnifeFrom day 7: 5% chance
Box CutterFrom day 7: 8% chance; With a Material Neon Sign: 10% chance (better with Lower Levels reputation)
Meat CleaverFrom day 7: 5% chance
Lead PipeFrom day 7: 12% chance
HatchetFrom day 7: 8% chance
Screwdriver20% chance; With a Material Neon Sign: 20% chance
Plasma Cutter10% chance; With a Material Neon Sign: 10% chance
Crowbar10% chance
Wire Cutter15% chance; With a Material Neon Sign: 15% chance
3D Printing FilamentUp to 3, 15% chance each; With a Material Neon Sign: up to 3, 25% chance each (better with Lower Levels reputation)
Sealed Water Ration (Small)Up to 2, 15% chance each
Kotton Fabric15% chance; With a Material Neon Sign: 25% chance (better with Lower Levels reputation)
Oxymore Injector20% chance; With a Medical Neon Sign: 25% chance (better with Lower Levels reputation)
Flux Smelting Agent (Basic)10% chance; With a Material Neon Sign: up to 2, 25% chance each (better with Lower Levels reputation)
Electronic Parts (Common)80% chance; With a Material Neon Sign: 80% chance
WireUp to 2, 15% chance each; With a Material Neon Sign: up to 2, 25% chance each (better with Lower Levels reputation)
Roll of Toilet Paper15% chance; With a Household Item Neon Sign: 1 to 3 (better with Lower Levels reputation); During Household Item Surplus: 1 to 3
Tube of Toothpaste15% chance; With a Household Item Neon Sign: up to 2, 25% chance each (better with Lower Levels reputation); During Household Item Surplus: up to 3, 50% chance each
Bottle of 4 In 1 Wash15% chance; With a Household Item Neon Sign: up to 2, 25% chance each (better with Lower Levels reputation); During Household Item Surplus: up to 3, 50% chance each
Birth Control PillUp to 3, 5% chance each; With a Medical Neon Sign: up to 3: one 25% chance and two 10% chances (better with Lower Levels reputation)
Pack of Hemingway CigarettesUp to 2, 15% chance each; Goods to inspect: x1 once visual inspection is introduced; Days 3 and 4 of a normal start: x1 each
Box of PAX Tampons5% chance; With a Household Item Neon Sign: 10% chance (better with Lower Levels reputation)
Water Testing Kit20% chance; With a Household Item Neon Sign: 25% chance (better with Lower Levels reputation)
Bottle of Water Purification Tablets20% chance; With a Household Item Neon Sign: 25% chance (better with Lower Levels reputation)
HydraTech Micro Water Purifier8% chance
Kotton SeedWith Retired Farmer: 2 on 15% of visits, 50% chance of a 3rd
Packet of Nutrifruit SeedsWith Retired Farmer: 15% chance, only on visits that also bring Kotton Seeds
Bloomberry SeedWith Retired Farmer, with Retired Winemaker: up to 2, 15% chance each
Energy Cell25% chance
Water FilterUp to 2, 15% chance each; With a Household Item Neon Sign: 25% chance (better with Lower Levels reputation)
Water Pitcher10% chance; With a Household Item Neon Sign: 25% chance (better with Lower Levels reputation)
Medical Supplies (Common)25% chance; With a Medical Neon Sign: 25% chance (better with Lower Levels reputation)
Chemical Supplies (Common)Up to 2, 25% chance each
Scratcher Ticket20% chance
Corrupted ModuleFrom day 10: up to 2, 15% chance each
Performance ModuleFrom day 10: 5% chance
Efficiency ModuleFrom day 10: 5% chance
Quality ModuleFrom day 10: 5% chance
Ruined ModuleFrom day 10: 15% chance
Module Extractor (Basic)From day 10: 10% chance
Naloxgone Injector10% chance; With a Medical Neon Sign: 25% chance (better with Lower Levels reputation)
Rubbing Alcohol10% chance; With a Medical Neon Sign: 25% chance (better with Lower Levels reputation)
Smelling Salts10% chance; With a Medical Neon Sign: 25% chance (better with Lower Levels reputation)
Hemostatic Bandage40% chance; With a Medical Neon Sign: 1 to 3 (better with Lower Levels reputation)
Surgery Toolset5% chance; With a Medical Neon Sign: up to 2, 10% chance each (better with Lower Levels reputation)
Wine BottleWith Retired Winemaker: up to 2, 50% chance each
YeastWith Retired Winemaker: up to 2, 50% chance each; With a Household Item Neon Sign: with Retired Winemaker: up to 2, 25% chance each (better with Lower Levels reputation)
Nutrifruitx1 if nothing else was put on the counter; With a Food Neon Sign: 1 to 4 (better with Lower Levels reputation); Goods to inspect: x5 if nothing else was put on the counter
Scrap MetalWith a Material Neon Sign: 1 to 5; Day 5 of a normal start: x5
Food Stamp (40 Credits)Goods to inspect: x1 once food stamps are introduced
Cybernetic HandDay 9: x2
Engineering Foundry Supply CrateDay 11 of a normal start: x1
Visits
- Buys Basewater and water rationsBudget 120 Credits
- Buys weapons, armor and ammunitionBudget 80 to 120 Credits
Looks
Scavenger
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