Mercenary

- Faction
- Lower Levels
- At the counter
- Buys and sells
- Budget
- 300 Credits, plus 2 per day on one visit
- Buys
- Weapon, Armor, Ammunition
- Accepts retail markup
- Yes
- Haggles
- Yes
- Returns after
- 1 day
Sells
Show all items
Lancewell Revolver25% chance
Ironcraft 1075% chance
10mm Magazine40% chance
High Capacity 10mm Magazine30% chance
Extended 10mm Magazine20% chance
Laser Sight30% chance
Red Dot Sight30% chance
Suppressor30% chance
High Durability Internal Springs15% chance
Improved Internal Springs30% chance
Tuned Trigger Group15% chance
Match Grade Barrel15% chance
Pistol Auto Sear15% chance
Ammo Display15% chance
Tactile Memory Grip Gel15% chance
10mm Ammunition (Non-Lethal)Up to 4, 15% chance each
10mm AmmunitionUp to 4, 12% chance each
10mm Ammunition (AP)Up to 4, 10% chance each
When they come
- With a Class II Weapon Permit in the display case: a 40% chance each day, rising each day one does not come.
- With a Firearm Neon Sign in the display case: a 40% chance each day of a gun seller, a Mercenary or a Lower Level Citizen.
- Once, as one of the one-time visitors.
Odds among general visitors
Attractiveness under 4005.5%
- Attractiveness 400 to 649
- 6%
- Attractiveness 650 and up
- 6.4%
Visits
- Buys weapons, armor and ammunitionBudget 300 Credits, plus 2 per day; or 300 Credits
Looks
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary
Mercenary




