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Capturing Pals

Pal Spheres, capture bonuses and the capture rate of every Pal.

Spheres

Reduce a Pal's Health, afflict it with status effects, or lure it into a trap to increase your chances of capturing it. You can also increase your chances of capturing a Pal by sneaking up on it and throwing a Sphere at it from behind. Craft stronger Spheres to capture powerful Pals.

Capture rate bonuses

A status effect on the Pal adds to the capture rate, and so does a trap that holds it.

Status effectAdded to the capture rate
Poison0.3
Burn0.3
Soak0.3
Freeze0.3
Electrify0.3
Muddy0.3
Ivy-Covered0.3
Blind0.3
Comatose0.35
Held by a trap0.5

The difficulty of a world multiplies the capture rate.

DifficultyPal Capture Rate
Casualx2
Normalx1
Hardx0.8

Capture Power

You can offer Pal Effigies to a Statue of Power to enhance your various abilities.

RankRequired Pal Effigies
11
22
33
44
55
66
77
89
99
109
119
129
139
149
159

Capture Bonus

You will earn Bonus EXP when you capture a new species. Bonus EXP is also given for the first 5 times you capture a Pal of the same species.

Capture rate multiplier

Every Pal has its own multiplier on the capture rate. A lower number makes the Pal harder to capture.

NameCapture rate multiplier
Warsect TerraGround1
FrostplumeIce1
MajexFire1
SibelyxIce1
Sibelyx PrimoNeutral1
MaraithDark1
ShroomerGrass1
Shroomer NoctGrass1
IcelynIce1
GildraGround1
JormuntideWater1
Jormuntide IgnisFire1
SuzakuFire1
Suzaku AquaWater1
DazemuGround1
QuivernDragon1
Quivern BotanGrass1
LulluGrass1
KikitGround1
YakumoNeutral1
SkutlassWater1
Skutlass IgnisFire1
ReptyroFire1
Reptyro CrystIce1
StarryonDark1
Starryon PrimoNeutral1
PierdonGround1
Pierdon CrystIce1
CryolinxIce1
Cryolinx TerraGround1
Entries: 288 · Page 6 of 10
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