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Capturing Pals

Pal Spheres, capture bonuses and the capture rate of every Pal.

Spheres

Reduce a Pal's Health, afflict it with status effects, or lure it into a trap to increase your chances of capturing it. You can also increase your chances of capturing a Pal by sneaking up on it and throwing a Sphere at it from behind. Craft stronger Spheres to capture powerful Pals.

Capture rate bonuses

A status effect on the Pal adds to the capture rate, and so does a trap that holds it.

Status effectAdded to the capture rate
Poison0.3
Burn0.3
Soak0.3
Freeze0.3
Electrify0.3
Muddy0.3
Ivy-Covered0.3
Blind0.3
Comatose0.35
Held by a trap0.5

The difficulty of a world multiplies the capture rate.

DifficultyPal Capture Rate
Casualx2
Normalx1
Hardx0.8

Capture Power

You can offer Pal Effigies to a Statue of Power to enhance your various abilities.

RankRequired Pal Effigies
11
22
33
44
55
66
77
89
99
109
119
129
139
149
159

Capture Bonus

You will earn Bonus EXP when you capture a new species. Bonus EXP is also given for the first 5 times you capture a Pal of the same species.

Capture rate multiplier

Every Pal has its own multiplier on the capture rate. A lower number makes the Pal harder to capture.

NameCapture rate multiplier
WistellaDark1
SolenneNeutral1
RenjishiFire1
AegidronGround1
GrizzboltElectric1
LyleenGrass1
Lyleen NoctDark1
OrserkElectric1
FalerisFire1
Faleris AquaWater1
ShadowbeakDark1
SelyneNeutral1
BastigorIce1
ShaolongWater1
SilvanceGrass1
DandilordGrass1
BellanoirDark1
Bellanoir LiberoDark1
XenolordDark1
HartalisNeutral1
PaladiusNeutral1
NecromusDark1
FrostallionIce1
Frostallion NoctDark1
NeptiliusWater1
JetragonDragon1
PanthalusWater1
Astralym1
FuackWater1.1
Fuack IgnisFire1.1
Entries: 288 · Page 9 of 10
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