Vehicle tricks
A vehicle in Moon Sweepers pays for flips, barrel rolls, spins and long airtime when it lands clean: up to $25 per landing, straight into the crew's wallet. A WIPEOUT! pays nothing.
- $25
- Most per landing
- $2
- Per flip or barrel roll
- $0.50
- Per 180° of spin
- 3 s / 6 s
- BIG AIR / HUGE AIR
Trick pay
| Part | Pay |
|---|---|
| Flip (frontflip or backflip) | $2 each |
| Barrel roll | $2 each |
| Spin | $0.50 for each 180° |
| BIG AIR (3 s or more in the air) | $0.50 |
| HUGE AIR (6 s or more in the air) | $1.50 |
| Combo | The sum is multiplied by 1 + 0.5 for each kind of trick after the first: x1.5 for two kinds, x2 for three, x2.5 for all four (flips, barrel rolls, spins, big or huge air) |
| Cap | $25 per landing, rounded to cents |
| Formula | (2 x flips + 2 x barrel rolls + 0.5 x half spins + air bonus) x (1 + 0.5 x (kinds - 1)), rounded to cents, at most $25 |
| Landing | Upright from 0.35 s after touchdown pays; still not upright after 0.9 s is a WIPEOUT! and pays nothing |
| Wallet | Paid straight into the crew's wallet; the payout upgrades Market Contracts and Lunar Exchange do not raise it |
| Name in the game | Counts as |
|---|---|
| FRONTFLIP | 1 frontflip |
| BACKFLIP | 1 backflip |
| BARREL ROLL | 1 barrel roll |
| DOUBLE FRONTFLIP | 2 frontflips |
| DOUBLE BACKFLIP | 2 backflips |
| DOUBLE BARREL ROLL | 2 barrel rolls |
| TRIPLE FRONTFLIP | 3 frontflips |
| TRIPLE BACKFLIP | 3 backflips |
| TRIPLE BARREL ROLL | 3 barrel rolls |
| 4x FRONTFLIP, 4x BACKFLIP, 4x BARREL ROLL, and up | 4 or more of a kind |
| 180 SPIN, 360 SPIN, 540 SPIN, and up | Spin in steps of 180° |
| BIG AIR | 3 s or more in the air |
| HUGE AIR | 6 s or more in the air |
| WIPEOUT! | A landing that is not clean: nothing is paid |
| Rule | Fact |
|---|---|
| Airborne | A vehicle is in the air once it has touched nothing for more than 0.06 s; the air time counts from then |
| Flips | The pitch turned in the air / 360°, rounded to the nearest whole number; turning forward is a FRONTFLIP, backward a BACKFLIP |
| Barrel rolls | The roll turned in the air / 360°, rounded to the nearest whole number |
| Spins | Half spins = (yaw turned + 30°) / 180°, rounded down; shown as 180 SPIN, 360 SPIN and so on |
| BIG AIR / HUGE AIR | 3 s / 6 s or more in the air |
| Of a kind | 2 and 3 of a kind are DOUBLE and TRIPLE, 4 or more "4x" and so on; the parts are joined with " + " |
| Landing | Checked from 0.35 s after touchdown: upright pays. Still not upright 0.9 s after touchdown is a WIPEOUT! and pays nothing |
| WIPEOUT! shown | Only if a part was already announced in the air, the air time reached 3 s, or the pitch or roll passed 90° |
| Crew | Crewmates see the trick name and its pay |
| No part | A landing with no flip, roll, spin or big air pays nothing |
| Landing | Kinds | Combo | Pay |
|---|---|---|---|
| 1 flip | 1 | x1 | $2 |
| 2 flips | 1 | x1 | $4 |
| 1 barrel roll | 1 | x1 | $2 |
| 180° of spin | 1 | x1 | $0.50 |
| 360° of spin | 1 | x1 | $1 |
| BIG AIR | 1 | x1 | $0.50 |
| HUGE AIR | 1 | x1 | $1.50 |
| 1 flip + BIG AIR | 2 | x1.5 | $3.75 |
| 1 flip + 1 barrel roll | 2 | x1.5 | $6 |
| 1 flip + 1 barrel roll + 360° of spin + HUGE AIR | 4 | x2.5 | $16.25 |
| 3 flips + HUGE AIR | 2 | x1.5 | $11.25 |
| 2 flips + 2 barrel rolls + 720° of spin + HUGE AIR | 4 | x2.5 | $25 ($28.75 before the cap) |
Field Manual text
In the air W and S flip you, A and D spin you. Tricks pay!