Soul Enchantments
Soul Corrupted mobs can spawn with one of 12 soul enchantments, each from a threat level on. Values are for level I; each mob page says which ones it cannot get.
Burning
Its melee and ranged attacks also release a Fire blast in front of it that sets the target burning. Deals x1.5 Fire damage. Takes x0.5 Fire damage. Takes x2 Frost damage.
Freezing
Its melee and ranged attacks also release a Frost blast in front of it that applies Frozen. Deals x1.5 Frost damage. Takes x0.5 Frost damage. Takes x2 Fire damage.
Zapping
Its melee and ranged attacks also release a Lightning blast in front of it that applies Zapped. Deals x1.5 Lightning damage. Takes x0.5 Lightning damage. Takes x2 Poison damage.
Toxic
Its melee and ranged attacks also release a Poison blast in front of it that poisons the target. Deals x1.5 Poison damage. Takes x0.5 Poison damage. Takes x2 Lightning damage.
Slasher
Its melee attacks also hit everything around it with Melee damage, with a small stagger and knockback. Deals x1.25 Melee damage. Takes x0.5 Melee damage. Takes x2 Ranged damage.
Sniper
Deals x1.25 Ranged damage. Takes x0.5 Ranged damage. 33% chance to deflect projectiles. Takes x2 Melee damage.
Swiftness
When it is hit, it gains Hurrying. Movement speed x1.2. Melee attack speed x1.1. Ranged attack speed x1.1. Poise x0.75.
Persistence
Max health x1.2. Poise x1.5. Takes x0.5 knockback. Takes x2 TNT damage.
Orb Caster
Charges for 3 s, then fires a soul orb that explodes. Takes x1.5 Elemental damage.
Life Leech
Leeches one player within range every 1 s.
Soul Wave
Sends out a soul wave every 2 s while alive; it can be jumped over or rolled through. Negative status effects on it last x2 as long.
Bubble Shield
Surrounds itself with a bubble shield. Takes x2 Soul damage.