Hero Level and Stats
The base values stored for every hero, and what a hero gains per level up to level 100. In play, gear, effects, talismans and the threat level change them: the game describes a hero's power level as "determined by the power level of your equipped items", and threat levels change the damage heroes deal and take.
Base values
Base health
100
Soul capacity
100
Roll cooldown
2.5 s
Health potion cooldown
20 s
Critical hit damage
x1.5
TNT carried
up to 3
These are base values. Gear effects and talismans change them: Spiritual raises soul capacity, Acrobat shortens the roll cooldown and Potion Maker shortens the potion cooldown.
Levels
Level cap
100
Enchantment Points
1 per level, up to 99
Artifact slots
3: from the start, level 5 and level 10
A hero gains XP by defeating mobs and completing quests. Each level up gives 1 Enchantment Point. The second artifact slot opens at level 5 and the third at level 10; all three talisman slots are open from the start. The Blacksmith upgrades items up to an Item Power based on the hero's level.
Carry limits
Emeralds
9,999
Echo Shards
100
Souls
100