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Difficulty

/difficulty

Level select

Difficulty

The 4 difficulty levels, what each one changes and how Impossible opens.

Every stage and mode is played on one of 4 difficulties: Casual, Normal, Veteran and Impossible. The difficulty sets each enemy's numbers: its health, armor, magic resistance, the lives it costs, its damage and its attack cooldowns can all differ by difficulty, and the enemy pages list them. Impossible opens at 60 stars.

+10%
Enemy speed on Impossible
+50%
Hero XP on Impossible
Impossible needs 60 stars

The Impossible difficulty stays locked until 60 stars have been earned across all modes. On Impossible, enemies move 10% faster and heroes earn 50% more XP.

Casual
Casual

"For Beginners To Strategy Games!" Enemy speed 100%, hero XP 100%.

Normal
Normal

"A good challenge!" Enemy speed 100%, hero XP 100%.

Veteran
Veteran

"Hardcore! Play at your own risk!" Enemy speed 100%, hero XP 100%.

Impossible
Impossible

"Only the strongest have a chance!" Enemy speed 110%, hero XP 150%.

Enemy health by difficulty (examples)

Enemy health by difficulty (examples)
EnemyCasualNormalVeteranImpossible
Bandit404050100
Troll Warrior90100120180
Dark Knight7008609601,200
Gor'Thok5,6007,2008,00013,000
Vez'nan5,6666,6667,6668,666

Each enemy has its own four health values, one per difficulty, and its page lists them. An enemy with a single health value has it scaled instead: 70% on Casual, 80% on Normal, 100% on Veteran and 110% on Impossible, rounded up to the next 10.