#1
EX_GemFertileHarvestComponent_Light457.5% melee
#2
EX_GemFertileHarvestComponent_Light449.2% melee
#3
EX_GemFertileHarvestComponent_Light465.5% melee
#4
Metal PickPick1.25x
EX_GemFertileHarvestComponent_Light
#5
Mining DrillPick3x
EX_GemFertileHarvestComponent_Light
#6
EX_GemFertileHarvestComponent_Light443.1% melee
#7
EX_GemFertileHarvestComponent_Light443.1% melee
#8
EX_GemFertileHarvestComponent_Light443.1% melee
#9
EX_GemFertileHarvestComponent_Light457.5% melee
#10
EX_GemFertileHarvestComponent_Light443.1% melee
#11
Metal HatchetHatchet
EX_GemFertileHarvestComponent_Light
#12
EX_GemFertileHarvestComponent_Light465.5% melee
#13
EX_GemFertileHarvestComponent_Light282.2% melee
#14
EX_GemFertileHarvestComponent_Light464.2% melee
#15
EX_GemFertileHarvestComponent_Light457.5% melee
#16
Stone PickPick1.25x
EX_GemFertileHarvestComponent_Light
#17
Stone HatchetHatchet
EX_GemFertileHarvestComponent_Light
Node yields assume the base harvest HP from game data (e.g. 1000 for Redwood trees, 620 for Metal nodes). In-game, trees and rocks with bAllowHarvestHealthScalinghave per-instance HP that varies with the node's size, so actual yields per node will vary. The values shown represent the average.