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Adventure · Foes

Water Mage

Typical strength150
Typical dexterity150
Typical level50
Typical XP500
Typical health2000
Threat (derived from typical health)Deadly

Typical values are the median of the class's recorded members in the game data. Threat is derived from typical health: below 80 Low threat, from 80 Moderate, from 150 High threat, from 500 Deadly.

Calculator starting values

The calculator starts with the example health, attributes and items shown below. Target health is adjustable.

2000
Health
150
Strength
150
Dexterity

Armor example

Protection values for the armor item shown below.

40
Blunt
40
Edge
5
Point
30
Fire
20
Energy
20
Ice
20
Wind

This item supplies the starting protection values for the calculation.

No weapon is recorded for this class, so their hit is not calculated.

Matchup calculator

The result is an estimate for the starting example and the values entered below.

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20
Your hit
100
Hits to drop the target
0
Their hit
0
Hits to drop you
40
Target protection
2000
Target health at selected difficulty

Ranged uses Dexterity and Point protection. Melee uses Strength and the selected Edge, Blunt or Point channel.

The baseline estimate is weapon damage plus attribute minus matching protection, with a minimum connecting hit of 1. Separate combat assumptions are double net damage for a charged heavy strike, about 25% more for a fully drawn bow, 1 for a blocked swing, and variation between swings in an attack chain.

Their attack is not recorded

Difficulty scales the example health, attributes and protection. The result describes the assumed values, not an individual enemy.

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