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Adventure · Foes

Guru

Typical strength70
Typical dexterity50
Typical level30
Typical XP300
Typical health600
Threat (derived from typical health)Deadly

Typical values are the median of the class's recorded members in the game data. Threat is derived from typical health: below 80 Low threat, from 80 Moderate, from 150 High threat, from 500 Deadly.

Calculator starting values

The calculator starts with the example health, attributes and items shown below. Target health is adjustable.

600
Health
70
Strength
50
Dexterity

Armor example

Protection values for the armor item shown below.

5
Blunt
5
Edge
0
Point
3
Fire
3
Energy
3
Ice
3
Wind

This item supplies the starting protection values for the calculation.

No weapon is recorded for this class, so their hit is not calculated.

Matchup calculator

The result is an estimate for the starting example and the values entered below.

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55
Your hit
11
Hits to drop the target
0
Their hit
0
Hits to drop you
5
Target protection
600
Target health at selected difficulty

Ranged uses Dexterity and Point protection. Melee uses Strength and the selected Edge, Blunt or Point channel.

The baseline estimate is weapon damage plus attribute minus matching protection, with a minimum connecting hit of 1. Separate combat assumptions are double net damage for a charged heavy strike, about 25% more for a fully drawn bow, 1 for a blocked swing, and variation between swings in an attack chain.

Their attack is not recorded

Difficulty scales the example health, attributes and protection. The result describes the assumed values, not an individual enemy.

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