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ESCCompendium

Adventure · Foes

Guard

Recorded members61
Typical strength70
Typical dexterity50
Typical level14
Typical XP140
Typical health320
Threat (derived from typical health)High threat

Typical values are the median of the class's recorded members in the game data. Threat is derived from typical health: below 80 Low threat, from 80 Moderate, from 150 High threat, from 500 Deadly.

Calculator starting values

The calculator starts with the example health, attributes and items shown below. Target health is adjustable.

320
Health
70
Strength
50
Dexterity

Armor example

Protection values for the armor item shown below.

33
Blunt
28
Edge
8
Point
8
Fire
3
Energy
2
Ice
3
Wind

This item supplies the starting protection values for the calculation.

Weapon example

Item properties for the weapon used in this example.

30
Damage
Edge
Damage type
20
Needs Strength
145
Worth (ore)

Matchup calculator

The result is an estimate for the starting example and the values entered below.

↵Open build planner
32
Your hit
10
Hits to drop the target
95
Their hit
1
Hits to drop you
28
Target protection
320
Target health at selected difficulty

Dangerous matchup

Ranged uses Dexterity and Point protection. Melee uses Strength and the selected Edge, Blunt or Point channel.

The baseline estimate is weapon damage plus attribute minus matching protection, with a minimum connecting hit of 1. Separate combat assumptions are double net damage for a charged heavy strike, about 25% more for a fully drawn bow, 1 for a blocked swing, and variation between swings in an attack chain.

Difficulty scales the example health, attributes and protection. The result describes the assumed values, not an individual enemy.

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