People and places · Characters
Wedge
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 41 · 7 hits to drop Wedge.
Their hit: 80 · 1 hit to drop you.
Your attack
Wedge: 19 Edge protection, 272 health.
Your defence
Mace: 35 damage + 50 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 35Weapon damage
- BluntDamage type
- 27Needs Strength
Protection
- 21 bluntProtection
- 19 edgeProtection
- 20 pointProtection
- 22 fireProtection
- 14 energyProtection
- 24 iceProtection
- 14 windProtection
Skills taught
Teacher profile
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Depends. What do you wanna know?
Depends. What do you wanna know? What can you teach me?
You'd like to know that, wouldn't you! It's not too difficult to begin with.
You'd like to know that, wouldn't you! It's not too difficult to begin with. Above all, you have to make sure that your lockpick doesn't break off. If you're a little bit more patient in the future, you'll see that you won't need that many lockpicks any more! How do I get better at lockpicking?
Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound!
Only when you've gained some experience can you tell when a lockpick is going to break. It makes a different sound! I think you have it. Learn to listen for the gentle clicking of the lock and you won't lose so many lockpicks in future. An expert in this field stands a good chance of opening a trunk without breaking his lockpick. How do I become a master lockpicker?
Very well. Pickpocketing is all about distraction.
Very well. Pickpocketing is all about distraction. I'll teach you how to improve your skills, but it's still very likely that you'll get caught. You should only take the risk if nobody but your victim is around. Only an expert can take things from people's pockets without them noticing! I want to be an even better pickpocket.
I think you've progressed far enough to be taught the final tricks of the trade.
I think you've progressed far enough to be taught the final tricks of the trade. But you should know that even the best can get caught sometimes. Take care.
Shh ... hey, you!
Shh ... hey, you! Yes, you. Come over for a second. Who? Me?