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Ulmar

People and places · Characters

Ulmar

Speaks with the player
CampNew Camp
GuildMercenary
LocationNew Camp
Level7

Voice and dialogue

Voice lines9
Hero scene lines0

Attributes

Health166
Strength19
Dexterity15
Super armor100
XP on defeat70

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge14
Blunt14
Point13
Fire18
Energy14
Ice18
Wind12

Their attack

Morning Star

23 weapon damage · Melee

Health 166

Strength 19

Dexterity 15

Combat matchup

Difficulty

Even fight

Your hit: 46 · 4 hits to drop Ulmar.

Their hit: 37 · 3 hits to drop you.

Your attack

Ulmar: 14 Edge protection, 166 health.

Your defence

Morning Star: 23 damage + 19 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 23Weapon damage
  • BluntDamage type
  • 19Needs Strength

Protection

  • 14 bluntProtection
  • 14 edgeProtection
  • 13 pointProtection
  • 18 fireProtection
  • 14 energyProtection
  • 18 iceProtection
  • 12 windProtection
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