People and places · Characters
Roscoe
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 41 · 7 hits to drop Roscoe.
Their hit: 80 · 1 hit to drop you.
Your attack
Roscoe: 19 Edge protection, 272 health.
Your defence
Mace: 35 damage + 50 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 35Weapon damage
- BluntDamage type
- 27Needs Strength
Protection
- 21 bluntProtection
- 19 edgeProtection
- 20 pointProtection
- 22 fireProtection
- 14 energyProtection
- 24 iceProtection
- 14 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Mentioned in conversation
Dialogue
You ... what? Is that a joke?
You ... what? Is that a joke? You, my man, got stones. Let me guess, Thorus sent you to fetch it? He'd absolutely lose it if he knew you were here. Ah. Well, HE would be laughing his ass off. Sure. He'll be over the moon. I have the supply list from the Old Mine. No. Ian gave it to me. Actually, it was Diego. So, can I see Lares or not?
You again.
You again.
Mordrag? Ain't seen that man in ages ... so he didn't turn coat after all?
Mordrag? Ain't seen that man in ages ... so he didn't turn coat after all? Uh-huh ... well, if you run into him again, go tell him Lares wants to see him. What? Hmm ... all right, then. Go on in. Mordrag sent me. No. He helped me get here. He actually gave me something for Lares. A ring.