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Rice Lord

People and places · Characters

Rice Lord

Speaks with the player
CampNew Camp
GuildPeasant
LocationNew Camp
Level10

Voice and dialogue

Voice lines0
Hero scene lines2
Dialogue topics2

Attributes

Health170
Strength50
Dexterity10
Super armor110
XP on defeat100

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge8
Blunt8
Point0
Fire10
Energy5
Ice5
Wind5

Their attack

Scepter

26 weapon damage · Melee

Health 170

Strength 50

Dexterity 10

Combat matchup

Difficulty

Dangerous

Your hit: 52 · 4 hits to drop Rice Lord.

Their hit: 71 · 2 hits to drop you.

Your attack

Rice Lord: 8 Edge protection, 170 health.

Your defence

Scepter: 26 damage + 50 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 26Weapon damage
  • EdgeDamage type
  • 20Needs Strength

Protection

  • 8 bluntProtection
  • 8 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 5 energyProtection
  • 5 iceProtection
  • 5 windProtection
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