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Rayk

People and places · Characters

Rayk

Speaks with the player
CampNew Camp
GuildPeasant
LocationNew Camp
Level6

Voice and dialogue

Voice lines52
Hero scene lines0

Attributes

Health112
Strength20
Dexterity11
Super armor60
XP on defeat60

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge5
Blunt5
Point0
Fire10
Energy0
Ice0
Wind0

Their attack

Nail Club

11 weapon damage · Melee

Health 112

Strength 20

Dexterity 11

Combat matchup

Difficulty

Favourable

Your hit: 55 · 3 hits to drop Rayk.

Their hit: 26 · 4 hits to drop you.

Your attack

Rayk: 5 Edge protection, 112 health.

Your defence

Nail Club: 11 damage + 20 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 11Weapon damage
  • BluntDamage type
  • 7Needs Strength

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection
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