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Quentin

People and places · Characters

Quentin

Speaks with the player
CampBandit Camp
GuildBandit
LocationBandit Camp
Level14

Voice and dialogue

Voice lines86
Hero scene lines0

Attributes

Health500
Strength100
Dexterity40
Super armor170
XP on defeat140

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge40
Blunt40
Point30
Fire25
Energy20
Ice30
Wind20

Their attack

Mace

35 weapon damage · Melee

Health 500

Strength 100

Dexterity 40

Combat matchup

Difficulty

Dangerous

Your hit: 20 · 25 hits to drop Quentin.

Their hit: 130 · 1 hit to drop you.

Your attack

Quentin: 40 Edge protection, 500 health.

Your defence

Mace: 35 damage + 100 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 35Weapon damage
  • BluntDamage type
  • 27Needs Strength

Protection

  • 40 bluntProtection
  • 40 edgeProtection
  • 30 pointProtection
  • 25 fireProtection
  • 20 energyProtection
  • 30 iceProtection
  • 20 windProtection
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