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Orik

People and places · Characters

Orik

Speaks with the player
CampNew Camp
GuildSoldier
LocationNew Camp
Level21

Attributes

Health2000
Mana2000
Strength150
Dexterity150
Super armor2000
XP on defeat210

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge150
Blunt150
Point150
Fire150
Energy150
Ice150
Wind150

Their attack

Orik's Axe

95 weapon damage · Melee

Health 2000

Strength 150

Dexterity 150

Combat matchup

Difficulty

Dangerous

Your hit: 1 · 2,000 hits to drop Orik.

Their hit: 240 · 1 hit to drop you.

Your attack

Orik: 150 Edge protection, 2000 health.

Your defence

Orik's Axe: 95 damage + 150 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 95Weapon damage
  • EdgeDamage type
  • 80Needs Strength

Protection

  • 150 bluntProtection
  • 150 edgeProtection
  • 150 pointProtection
  • 150 fireProtection
  • 150 energyProtection
  • 150 iceProtection
  • 150 windProtection
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