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Malon

People and places · Characters

Malon

Speaks with the player
CampNew Camp
GuildPeasant
LocationNew Camp
Level4

Attributes

Health64
Strength13
Dexterity10
Super armor33
XP on defeat40

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge5
Blunt5
Point0
Fire10
Energy0
Ice0
Wind0

Their attack

Sickle

7 weapon damage · Melee

Health 64

Strength 13

Dexterity 10

Combat matchup

Difficulty

Favourable

Your hit: 55 · 2 hits to drop Malon.

Their hit: 15 · 6 hits to drop you.

Your attack

Malon: 5 Edge protection, 64 health.

Your defence

Sickle: 7 damage + 13 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 7Weapon damage
  • EdgeDamage type
  • 5Needs Strength

Protection

  • 5 bluntProtection
  • 5 edgeProtection
  • 0 pointProtection
  • 10 fireProtection
  • 0 energyProtection
  • 0 iceProtection
  • 0 windProtection
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