People and places · Characters
Jarvis
Voice and dialogue
Attributes
Gothic difficulty values - Novice and Hard rescale them in-fight.
Combat calculator
Their protection
Combat matchup
Dangerous
Your hit: 1 · 2,000 hits to drop Jarvis.
Their hit: 182 · 1 hit to drop you.
Your attack
Jarvis: 150 Edge protection, 2000 health.
Your defence
Stonecrusher: 37 damage + 150 Strength - 5 protection.
Can you beat them?
Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.
Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.
All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.
Confirmed equipment
Weapon details
- 37Weapon damage
- BluntDamage type
- 29Needs Strength
Protection
- 150 bluntProtection
- 150 edgeProtection
- 150 pointProtection
- 150 fireProtection
- 150 energyProtection
- 150 iceProtection
- 150 windProtection
Carried items
These are the items this character actually carries, with their stack counts. Values are the item's base worth in ore, the lumps of magic ore that are the Colony's only currency. Worn armour is never dropped.
Dialogue
Don't get any ideas. But, yeah, we do - if we gave this to King Rhobar, he'd probably sell us his wife for it.
Don't get any ideas. But, yeah, we do - if we gave this to King Rhobar, he'd probably sell us his wife for it. But he can keep her. We're gettin' outta here ... nothin' else matters. So you have a giant pile of ore lying around in the camp?
Watch your back, mate.
Watch your back, mate.
Farmers, diggers, mages, and Lares's gang.
Farmers, diggers, mages, and Lares's gang. Besides you mercenaries, who else lives here?
The mages and the ore, yeah. We work for General Lee. But this ain't about riches for us.
The mages and the ore, yeah. We work for General Lee. But this ain't about riches for us. Unlike Gomez and his lot in the Old Camp, we ain't given up on gettin' outta here one day. Actually, forget that - we WILL get outta here. And that's what we're fightin' for. Oh, listen to him - all high and mighty, are we? Well, I guess Lares and his crew are your best bet then. Mercs ... I think I heard about you. You protect the Water Mages.
Hmm, got you curious, eh? There's a hole in the middle of the cave, covered by a grate - you can stare as long as you like.
Hmm, got you curious, eh? There's a hole in the middle of the cave, covered by a grate - you can stare as long as you like. But I'm warning you, don't even think about nickin' somethin'. We got our eyes on it day and night. Where are you keeping that pile? Don't worry.