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Bruce

People and places · Characters

Bruce

Speaks with the player
CampNew Camp
GuildMercenary
LocationNew Camp
Level12

Attributes

Health272
Strength50
Dexterity30
Super armor120
XP on defeat120

Gothic difficulty values - Novice and Hard rescale them in-fight.

Combat calculator

Their protection

Edge19
Blunt21
Point20
Fire22
Energy14
Ice24
Wind14

Their attack

Mace

35 weapon damage · Melee

Health 272

Strength 50

Dexterity 30

Combat matchup

Difficulty

Dangerous

Your hit: 41 · 7 hits to drop Bruce.

Their hit: 80 · 1 hit to drop you.

Your attack

Bruce: 19 Edge protection, 272 health.

Your defence

Mace: 35 damage + 50 Strength - 5 protection.

Can you beat them?

Dial in your own weapon and gear. Every connecting swing deals weapon + attribute minus the matching protection - an exact figure, verified against live in-game combat - so both sides show their true per-hit damage.

Every connecting swing deals weapon damage + attribute (Strength for melee, Dexterity for ranged) minus the matching protection, never below 1 - verified hit-for-hit against live combat. On top of that baseline: a charged heavy strike doubles the net hit, a fully drawn bow lands about a quarter higher, blocked swings drop to 1, and individual swings in an attack chain vary by attack type.

All stats shown are the Gothic baseline. Difficulty rescales enemies per archetype: on Hard they swing with half again the attributes and carry 20% more health; on Novice their protections drop. The numbers above already apply the selected difficulty.

Confirmed equipment

Weapon details

  • 35Weapon damage
  • BluntDamage type
  • 27Needs Strength

Protection

  • 21 bluntProtection
  • 19 edgeProtection
  • 20 pointProtection
  • 22 fireProtection
  • 14 energyProtection
  • 24 iceProtection
  • 14 windProtection
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