Adventure · Bestiary
Lizard
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 80 | 80 | 96 |
| Strength | 26 | 40 | 60 |
| Dexterity | 26 | 40 | 60 |
| Super armor | 30 | 60 | 60 |
| Blunt resistance | 13 | 20 | 20 |
| Edge resistance | 13 | 20 | 20 |
| Point resistance | 9.8 | 15 | 15 |
| Fire resistance | 6.5 | 10 | 10 |
| Energy resistance | 13 | 20 | 20 |
| Ice resistance | 6.5 | 10 | 10 |
| Wind resistance | 6.5 | 10 | 10 |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- New Camp55
- Mountain Fortress37
- Old Camp29
- Swamp Camp24
- Old Citadel11
- Monastery Ruins9
- Xardas Tower4
Where to find it - Overworld
Map · Mining Valley
- Lizard ×191
- Lizard ×152
- Lizard ×121
- Lizard ×112
- Lizard ×102
- Lizard ×93
- Lizard ×61
- Lizard ×53
- Lizard ×42
- Lizard ×33
- Lizard ×11
Each pin is one cluster; its label gives the number of creatures there.