Adventure · Bestiary
Fire Golem
Base values · Gothic difficulty
Combat attributes
Stats by difficulty
| Stat | Novice | Gothic | Hard |
|---|---|---|---|
| Health | 400 | 400 | 480 |
| Strength | 45 | 60 | 90 |
| Dexterity | 112.5 | 150 | 225 |
| Super armor | 600 | 600 | 600 |
| Blunt resistance | 60 | 80 | 80 |
| Edge resistance | Immune | Immune | Immune |
| Point resistance | Immune | Immune | Immune |
| Fire resistance | Immune | Immune | Immune |
| Energy resistance | 37.5 | 50 | 50 |
| Ice resistance | 0 | 0 | 0 |
| Wind resistance | Immune | Immune | Immune |
Higher resistance soaks more damage of that type.
On Hard, enemies hit half again as hard (+50% strength and dexterity) and have 20% more health and mana; resistances stay the same.
On Novice the creature's resistances drop - and most creatures also hit softer; health stays the same.
Spawn breakdown
- Xardas Tower1
Where to find it - Overworld
Map · Mining Valley