
Health
?5
Health
Maximum hit points. The creature dies and drops its loot when this reaches zero. Players can chip it down with knives, harpoons or vehicle-mounted weapons.
Swim speed
?5.0 m/s
Swim speed
Top movement speed underwater, in metres per second. Used when chasing prey, fleeing threats, or migrating between territory zones. For reference: the Seaglide tops out around 11 m/s.
Food pool
?100
Food pool
Hunger meter. Drains over time, refills when the creature feeds on prey or plants. When the pool empties, the creature actively hunts, which is why hungry predators are more aggressive.
Bulk
?5
Bulk
Engine mass / weight class. Drives water displacement (so creatures push you around), the carry-weight footprint when the corpse becomes an item, and AI prey-selection heuristics (bigger bulk means bigger fight).
Stats inherited from the small-creature default. Unknown Worlds hasn't shipped a per-creature override in this build.
Flash Slug is a petit herbivore creature in Subnautica 2. It has 5 HP, swims at up to 5.0 m/s, and consumes from a 100 food pool. Grazing fauna. Non-aggressive unless cornered.
Engages 4 target types including Player, Tadpole, Twin Eels, and others.
Behaviour profile: Herbivore, Small body.
Combat moves and behaviours flash slug uses against players, prey and structures.
Latches On
Clamps onto the player or vehicle and drains health until shaken loose.
Known fixed spawn points for Flash Slug in the current build.
Items Flash Slug drops when killed, plus any recipes that consume those drops. Smaller creatures release their loot straight into inventory; larger ones may need a knife to butcher the corpse.
Water infused with sugar and salt concentrations matching the default Alterra bodyprint.
Targets flash slug will attack on sight or while threatened.
Last updated 2026-05-14