Graphismes
Générateur Engine.ini
196 cartes graphiques et le préréglage qu'AION 2 attribue à chacune.
Graphics card
No card pickedPreset Élevé
Goal
Fixes
Quick tuning
Distance d'affichageDistance at which the world, objects and foliage are drawn in detail.
Détail des personnagesDetail of characters, monsters and NPCs further away.
Ombres et refletsShadow quality, small shadows and screen reflections, in preset steps.
Effets de compétenceParticles and the light effects cast.
Feuillage et herbeHow much foliage and grass is drawn.
Post-traitementBloom, depth of field, lens flares and light shafts.
Netteté
Résolution de renduPercent of the screen resolution the world renders at.
LuminositéMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Limite d'imagesOverrides the in-game limit.
Brouillard
Reflets de l'eau
RéactivitéResponsive: rendering no longer runs a frame behind the game.
Chargement des textures
Nettoyage mémoireWhen the game frees memory it no longer needs.
Style visuel
Settings
Image0/15
NettetéSharpens the whole picture. 0.5 is half strength, 1 full.
r.Tonemapper.SharpenProfondeur de champBlur on things out of focus.
r.DepthOfFieldQualityFlou de mouvementBlur on fast movement. Off at every preset already.
r.MotionBlurQualityHalos de lentilleFlares from bright lights.
r.LensFlareQualityAberration chromatiqueColoured fringes at the edges of the screen.
r.SceneColorFringeQualityBloomGlow around bright light.
r.BloomQualityRayons de lumièreRays of light through gaps.
r.LightShaftQualityBrouillard de hauteurFog over the landscape.
r.FogBrouillard volumétriqueFog that light passes through.
r.VolumetricFogTons moyensBelow 0.5 darkens the mid tones, above brightens them.
r.Color.MidRésolution de renduPercent of the screen resolution the world renders at.
r.ScreenPercentageRésolution des effetsResolution of see-through effects, in percent.
r.SeparateTranslucencyScreenPercentageGamma fixeReplaces the screen's colour curve with this fixed gamma.
r.TonemapperGammaTons sombresAbove 0 lifts the darks towards grey; below 0 turns more darks black.
r.Color.MinHautes lumièresBelow 1 darkens the highlights; above 1 moves more colours towards white.
r.Color.MaxView distance and detail0/7
Distance d'affichageHow far away things are still drawn.
r.ViewDistanceScaleDistance de détail des objetsHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.
r.StaticMeshLODDistanceScaleDétail des personnagesBelow 0 keeps characters and monsters detailed further away.
r.SkeletalMeshLODBiasDétail de la géométrieThe triangle size the world is drawn at, in pixels. Lower is finer.
r.Nanite.MaxPixelsPerEdgeQuantité de feuillageHow much foliage is drawn.
foliage.DensityScaleQuantité d'herbeHow much grass is drawn.
grass.DensityScaleDistance de détail du feuillageHigher keeps foliage detailed and drawn further away.
foliage.LODDistanceScaleShadows and lighting0/10
Qualité des ombres0 turns shadows off.
r.ShadowQualityDistance des ombresHow far away shadows are drawn.
r.Shadow.DistanceScalePetites ombresObjects smaller on screen than this cast no shadow. Higher drops more.
r.Shadow.RadiusThresholdOmbres de contactFine shadows where objects touch.
r.ContactShadowsIllumination globaleLight bouncing off surfaces (Lumen). Can only be turned off here.
r.Lumen.DiffuseIndirect.AllowReflets LumenReflections from Lumen. Can only be turned off here.
r.Lumen.Reflections.AllowDétail de l'éclairageRays per lighting probe: this number squared.
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolutionReflets à l'écranReflections of what is on screen.
r.SSR.QualityOcclusion ambianteSoft shading in corners and creases.
r.AmbientOcclusionLevelsReflets de l'eauHow water reflects the scene.
r.Water.SingleLayer.ReflectionEffects0/2
Quantité de particulesScales how many particles effects spawn.
r.EmitterSpawnRateScaleLumières de particulesLight cast by effects.
r.ParticleLightQualityTextures and memory1/8
Mémoire de texturesMemory for textures, in MB.
r.Streaming.PoolSizeGarder les textures dans la VRAMLimits texture memory to the free memory of the graphics card.
r.Streaming.LimitPoolSizeToVRAMNetteté des texturesEach step loads textures one size smaller.
r.Streaming.MipBiasRenforcement du détail des texturesAbove 1 asks for sharper textures, below 1 for softer.
r.Streaming.BoostCharger entièrement les texturesEvery texture in use loads in full, as fast as possible.
r.Streaming.FullyLoadUsedTexturesMémoire de chargement des texturesTemporary memory for loading textures, in MB.
r.Streaming.MaxTempMemoryAllowedNettoyage après le déchargement d'une zoneOn frees memory as soon as an area unloads, with a short hitch at that moment.
s.ForceGCAfterLevelStreamedOutIntervalle de nettoyage mémoireSeconds between memory cleanups.
gc.TimeBetweenPurgingPendingKillObjectsFrame rate0/2
Limite de fréquence d'imagesHighest frame rate. Overrides the in-game limit.
t.MaxFPSRendu avec une image de retardOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.
r.OneFrameThreadLagInstaller
1. Fermez AION 2. Ouvrez le chemin de fichier ci-dessus (Windows + R, coller, Entrée) et gardez une copie du fichier. 2. Collez le bloc à la fin et enregistrez. 3. Lancez le jeu. Pour annuler, supprimez les lignes de AION 2 WIKI START à AION 2 WIKI END.
Une ligne dans Engine.ini remplace le menu graphique du jeu pour ce réglage.
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