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Graphismes

Générateur Engine.ini

196 cartes graphiques et le préréglage qu'AION 2 attribue à chacune.

Graphics card
No card pickedPreset Élevé

Goal

Fixes

Quick tuning

Distance d'affichageDistance at which the world, objects and foliage are drawn in detail.
Détail des personnagesDetail of characters, monsters and NPCs further away.
Ombres et refletsShadow quality, small shadows and screen reflections, in preset steps.
Effets de compétenceParticles and the light effects cast.
Feuillage et herbeHow much foliage and grass is drawn.
Post-traitementBloom, depth of field, lens flares and light shafts.
Netteté
Résolution de renduPercent of the screen resolution the world renders at.
LuminositéMid tones of the picture.
VRAMTexture memory set to half the card's VRAM and kept inside it.
Limite d'imagesOverrides the in-game limit.
Brouillard
Reflets de l'eau
RéactivitéResponsive: rendering no longer runs a frame behind the game.
Chargement des textures
Nettoyage mémoireWhen the game frees memory it no longer needs.
Style visuel

Settings

Image0/15
NettetéSharpens the whole picture. 0.5 is half strength, 1 full.r.Tonemapper.Sharpen
Profondeur de champBlur on things out of focus.r.DepthOfFieldQuality
Flou de mouvementBlur on fast movement. Off at every preset already.r.MotionBlurQuality
Halos de lentilleFlares from bright lights.r.LensFlareQuality
Aberration chromatiqueColoured fringes at the edges of the screen.r.SceneColorFringeQuality
BloomGlow around bright light.r.BloomQuality
Rayons de lumièreRays of light through gaps.r.LightShaftQuality
Brouillard de hauteurFog over the landscape.r.Fog
Brouillard volumétriqueFog that light passes through.r.VolumetricFog
Tons moyensBelow 0.5 darkens the mid tones, above brightens them.r.Color.Mid
Résolution de renduPercent of the screen resolution the world renders at.r.ScreenPercentage
Résolution des effetsResolution of see-through effects, in percent.r.SeparateTranslucencyScreenPercentage
Gamma fixeReplaces the screen's colour curve with this fixed gamma.r.TonemapperGamma
Tons sombresAbove 0 lifts the darks towards grey; below 0 turns more darks black.r.Color.Min
Hautes lumièresBelow 1 darkens the highlights; above 1 moves more colours towards white.r.Color.Max
View distance and detail0/7
Distance d'affichageHow far away things are still drawn.r.ViewDistanceScale
Distance de détail des objetsHigher switches objects to simpler versions sooner. 0.5 keeps full detail twice as far.r.StaticMeshLODDistanceScale
Détail des personnagesBelow 0 keeps characters and monsters detailed further away.r.SkeletalMeshLODBias
Détail de la géométrieThe triangle size the world is drawn at, in pixels. Lower is finer.r.Nanite.MaxPixelsPerEdge
Quantité de feuillageHow much foliage is drawn.foliage.DensityScale
Quantité d'herbeHow much grass is drawn.grass.DensityScale
Distance de détail du feuillageHigher keeps foliage detailed and drawn further away.foliage.LODDistanceScale
Shadows and lighting0/10
Qualité des ombres0 turns shadows off.r.ShadowQuality
Distance des ombresHow far away shadows are drawn.r.Shadow.DistanceScale
Petites ombresObjects smaller on screen than this cast no shadow. Higher drops more.r.Shadow.RadiusThreshold
Ombres de contactFine shadows where objects touch.r.ContactShadows
Illumination globaleLight bouncing off surfaces (Lumen). Can only be turned off here.r.Lumen.DiffuseIndirect.Allow
Reflets LumenReflections from Lumen. Can only be turned off here.r.Lumen.Reflections.Allow
Détail de l'éclairageRays per lighting probe: this number squared.r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution
Reflets à l'écranReflections of what is on screen.r.SSR.Quality
Occlusion ambianteSoft shading in corners and creases.r.AmbientOcclusionLevels
Reflets de l'eauHow water reflects the scene.r.Water.SingleLayer.Reflection
Effects0/2
Quantité de particulesScales how many particles effects spawn.r.EmitterSpawnRateScale
Lumières de particulesLight cast by effects.r.ParticleLightQuality
Textures and memory1/8
Mémoire de texturesMemory for textures, in MB.r.Streaming.PoolSize
Garder les textures dans la VRAMLimits texture memory to the free memory of the graphics card.r.Streaming.LimitPoolSizeToVRAM
Netteté des texturesEach step loads textures one size smaller.r.Streaming.MipBias
Renforcement du détail des texturesAbove 1 asks for sharper textures, below 1 for softer.r.Streaming.Boost
Charger entièrement les texturesEvery texture in use loads in full, as fast as possible.r.Streaming.FullyLoadUsedTextures
Mémoire de chargement des texturesTemporary memory for loading textures, in MB.r.Streaming.MaxTempMemoryAllowed
Nettoyage après le déchargement d'une zoneOn frees memory as soon as an area unloads, with a short hitch at that moment.s.ForceGCAfterLevelStreamedOut
Intervalle de nettoyage mémoireSeconds between memory cleanups.gc.TimeBetweenPurgingPendingKillObjects
Frame rate0/2
Limite de fréquence d'imagesHighest frame rate. Overrides the in-game limit.t.MaxFPS
Rendu avec une image de retardOn: rendering runs one frame behind the game. Steadier frame rate, one frame more input delay.r.OneFrameThreadLag

Installer

1. Fermez AION 2. Ouvrez le chemin de fichier ci-dessus (Windows + R, coller, Entrée) et gardez une copie du fichier. 2. Collez le bloc à la fin et enregistrez. 3. Lancez le jeu. Pour annuler, supprimez les lignes de AION 2 WIKI START à AION 2 WIKI END.

Une ligne dans Engine.ini remplace le menu graphique du jeu pour ce réglage.

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