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Our Halloween Update is Ready!

Update30New74Changed55Fixed7Other

Source: the developer, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

Following the Halloween Weekend, our latest update is here a

This update adds some fall themed elements and addresses many points of feedback following our Early Access Launch.

Highlights

  • Pumpkin Thrunks have appeared near Kal Crossing. The boss has a 40% chance to drop an Orange Pumpkin Head or Green Pumpkin Head to wear, which cannot be traded or dropped. These monsters will be removed from the game in the next update - the helmets will stay but be unobtainable.

  • Curse has had some changes:

    • Below 60% Curse, zombies, skeletons and demons deal 10% less damage to you.

    • From 30% Curse, you deal 10% more damage to them.

    • From 40% Curse, you gain 3% critical hit chance.

    • From 50% Curse, rare gathering finds are 5% more likely.

    • From 60% Curse, rare finds rise to 10%, you gather 5% faster, and kills and gathering yield 3% more loot.

    • From 80% Curse, attackers take 5% of the damage they deal you, rare finds rise to 15%, you gather 10% faster, loot rises to 6% and loot quality rises by 3%.

    • From 90% Curse, attackers take 10% of the damage they deal you.

    • At 100% Curse, loot rises to 10% and loot quality to 6%.

    • Every tier from 30% also lowers your resistances, with a smaller penalty at higher Humanity.

  • Enemies deal less damage. Each enemy's biggest hit is now capped by its tier.

  • Lock an Uncommon or better item with Lock Item from its right-click menu so it cannot be sold, dropped, traded or staked in a duel by accident. Locked items can still be banked, equipped and moved.

  • New

    New Say chat channel for players within 50 m of you. Type /s or /say, or pick Say from the channel menu, and your words also show above your head. Say replaces Local chat, and chat now starts on Say when you log in.

  • All pouches can be equipped with no level requirements.

  • The tutorial quest has been shortened and the Bifrons at the end is now a real fight.

  • Everlast is now available in German, Spanish, French, Japanese, Korean, Brazilian Portuguese, Russian and Simplified Chinese. These are machine translations until we get official ones. We don't want players downloading other language pack mods to get this functionality.

New

  • New

    A large amount of monsters have received some new attacks.

  • New

    New Arcana spell Estate Warp (Arcana 45) takes you to your estate.

  • New

    Ignore a player with Ignore Character or Ignore Account from the right-click menu to hide their chat, whispers and emotes and block their party, trade and duel requests. Manage the list under Ignored Players in Settings.

  • New

    Hold Shift over an item to compare it with the gear it would replace.

  • New

    The bank has a search box. It finds items by name, tag, tool, related skill or modifier.

  • New

    New System chat tab collects system messages, errors and every item and gold pickup. Turn on System Messages in System Tab Only in Settings, or from the tab's right-click menu, to keep them out of your other tabs.

  • New

    Move the open chat box by dragging any empty part of it, and resize it from its bottom right corner. It remembers both.

  • New

    Scroll the chat tabs with the mouse wheel and drag them to change their order.

  • New

    Type /roll in Say or Party chat to roll a number from 1 to 100 for everyone in that channel to see.

  • New

    World chat now announces player deaths with their cause, and duel wins with both players' levels, as grey system lines. Login notices are gone, and logout notices only go to your party.

  • New

    New Hide Minimap option in Gameplay settings hides the minimap, its area name and the world clock.

  • New

    New Dialogue Contrast accessibility setting with Dark Text (near-black text on the parchment) and High Contrast (light text on solid dark panels).

  • New

    On Linux, the new Performance Power Mode setting in Screen Settings asks your system to use its performance power profile while the game runs. It is on by default, except on Steam Deck.

  • New

    The character creator has a new darkest skin tone, a deep brown.

  • New

    Cabbage, Onion and Potato can now be gathered in the fields around Badongerst, with each field marked on the map.

  • New

    13 Grain bushels now grow around the windmill field, with two Grain pins on the map.

  • New

    Wells have a new Clay tab, so you can soften Clay into Soft Clay at a well without a bucket of water.

  • New

    Picking herbs now gives Arcana xp.

  • New

    New tutorial popups on new characters.

  • New

    In the graveyard scene, Adon now gives you a Fragile Totem and Cassius Boone explains Ichor, Totems and the temple altar.

  • New

    When a death leaves your Curse capped at 75%, Adon gives you a one-time tip on lowering it and 5 Small Ichor.

  • New

    Iris Achate and food sellers now give a one-time tip that cooked food takes far more room in your pack than raw ingredients.

  • New

    Completing an event at a Desolate Zone now pays every contributor that region's Merits, 1 per point of contribution. Players who were offline get theirs when they next log in.

  • New

    Town guards now come to help when a player attacks a guard near them.

  • New

    Characters on a world that refuses transfers can now leave it for good. The game asks you to confirm before playing, editing or renaming such a character, because that moves it off that world and frees its slot there.

  • New

    Hosts can let chosen Steam accounts bring characters into a world that refuses transfers by listing their SteamID64s, separated by commas, in the TransferExceptionIds world setting

  • New

    Hosts and staff can change the plaayer limit while the server runs with /maxplayers or --admin maxplayers. Players already online stay, and the new limit is saved to worldsettings.json.

  • New

    Official Worlds now hold 150 players.

Improvements

  • Changed

    Occultic Charge is now called Mana everywhere, including the HUD orb, shrines, tooltips, messages, quests and dialogue. Charge Recovery is now Mana Recovery.

  • Changed

    Various terrain holes around the world have been fixed.

  • Changed

    Enchanting now happens through the Enchant I, Enchant II and Enchant III spells, which each open a menu of what that tier can enchant, and Arcane Workbenches have matching Enchant tabs (Enchant I only on the Basic Arcane Workbench). Right-click enchanting on wands, staves, bucklers, jewellery and gems is gone.

  • Changed

    Silver and Gold rings and necklaces, and Opal, Topaz, Emerald and Sapphire rings and amulets, now keep their quality when you set a gem in them or enchant them (was a fresh quality roll).

  • Changed

    Refined Metal and Refined Wood now roll a quality when you make them.

  • Changed

    Gather, Craft and Delivery task progress now counts the items you carry, so it rises as you gather instead of only at hand-in. Fully handed-in tasks are struck through.

  • Changed

    Events now pay your full reward as soon as your own contribution reaches it and show "Full Reward Earned" straight away.

  • Changed

    A failed event now still pays everyone who reached the half or full reward, and the failure banner says you keep it. Event progress, contributions and rewards owed to offline players now survive a server restart.

  • Changed

    The map now shows a quest start pin for every quest you have not started, even before you meet its requirements.

  • Changed

    The Tinderbox now holds 50 Mana and spends 1 each time you light a fire (was a 2% chance to break on every fire).

  • Changed

    Your waypoint marker is now red on the minimap, world map and warp map, and its ring pulses while Pulse Quest Markers is on. Event markers are now teal.

  • Changed

    The Facturr Estate now has a label on the map at its main gate.

  • Changed

    Spell tooltips now show the xp each cast gives.

  • Changed

    Food tooltips now show the heal you actually get, such as "Heals 100 Health over 15 seconds", and say when Curse lowers it.

  • Changed

    Charged rings and necklaces now show in their tooltip what spends their Mana, with the chance when it is not every time.

  • Changed

    The Curse tooltip now explains how Curse works and shows when zombies and skeletons leave you alone.

  • Changed

    Other players' and enemies' combat sounds now play quieter than your own, while an enemy attacking you stays at full volume.

  • Changed

    Piercing Shot and Shrapnel Shot now have their own crossbow animations, and your legs keep strafing while you fire them.

  • Changed

    Moving, jumping or walking out of reach now cancels gathering. The cancelled swing gives nothing.

  • Changed

    Sorting your inventory or bank now also combines partial stacks of the same item.

  • Changed

    Items no longer roll modifiers they cannot use. Fishing Rods and tools skip combat modifiers, weapons only roll the level bonus for their own combat skill, and parry and block modifiers only roll on gear that can parry or block.

  • Changed

    Copper, Iron and Steel Swords, Copper, Iron, Steel and Morion Pickaxes, the Copper Greatsword and the Poplar Wand and Poplar Staff no longer carry a damage type their attacks never dealt, so they stop rolling modifiers for it.

  • Changed

    Click a name in chat to whisper them even while the chat is closed.

  • Changed

    Chat now shows <, >, { and } exactly as typed instead of removing them.

  • Changed

    Staff names now show in blue in chat.

  • Changed

    The notice that an item was dropped at your feet because your inventory is full now shows at most once every 2 minutes.

  • Changed

    Party members on another map or far away now get an invite when the party starts Altarior Motive, and accepting teleports them in.

  • Changed

    Spinney Greenwood now tells you that the Dowsing Branch for Paths Diverge drops from the undead.

  • Changed

    The Bloat now says the Sickly Looking Ointment is mixed at an Arcane Workbench.

  • Changed

    Focused Craft minigames now start with a 3, 2, 1 countdown instead of "Ready?", and you can already play during the warmup.

  • Changed

    The materials multiplier in the crafting panel has Min and Max buttons.

  • Changed

    Drop-offs now only ask you to confirm handing in Uncommon or better items when those items are gear.

  • Changed

    Forager's Sacks can now hold Cotton, Flax, Wool, Spider Silk Fibre and Green Spider Silk Fibre.

  • Changed

    Stews, pies, Apple Bread and Cake now give back their Bowl or Dessert Dish when you finish the last portion, not when you cook them.

  • Changed

    The map's right-click option is now called Share Spot With Party.

  • New

    New loading screen tips cover recent features such as item locking, Auto Move, bank search and tool belts.

  • Changed

    The main menu and loading screens now cap at 90 FPS when VSync is off.

  • Changed

    You can now milk a Milk Cow from 3 m away (was 2 m).

  • Changed

    Items you can take, such as mugs, bread, potions, tools and weapons, now show their prompt even when tables or clutter partly block your view, and the Bucket can be taken from 3 m away (was 2 m).

Balance

  • Changed

    The Curse damage bonus is lower: 5% at Curse 30% and 40% (was 10%), 20% at Curse 60% (was 33%), 25% at Curse 70% (was 33%), 30% at Curse 80% (was 33%), 50% at Curse 90% (was 100%) and 60% at Death's Door (was 100%).

  • Changed

    At Curse 30% and 40% your resistances are now 5% lower (was 10%). At Curse 90% and Death's Door enemies notice you from twice as far away (was 50% further), and Ichor heals 2.5x at Curse 90% and 3x at Death's Door (was 2x).

  • Changed

    Below Curse 50%, Ichor now heals at half strength (it did not heal before), and at Curse 0% and 30% enemies notice you from 10% closer.

  • Changed

    High Curse has new drawbacks: you take 15% more heat damage at Curse 70% and 80% (30% from Curse 90%). At Curse 80% and 90% your health regenerates 50% slower and sprinting drains stamina 50% faster.

  • Changed

    Storm Valac lightning strikes now deal 14 (was 38), or 22 from Elder Valacs (was 55). Frost Valac ice spikes now deal 15 (was 30), or 23 from Elder Valacs (was 44).

  • Changed

    Enemies next to gathering spots and inside dungeons now respawn about 1.5x slower, for example Thrunks and wolves 115 s after dying (was 78 s), Skeletons 185 s (was 122 s) and the Rattling Golem 240 s (was 76.5 s). The same enemies out in the open keep their old timers, and the slower ones still count for slay tasks.

  • Changed

    Enemies spawned by Pest Control, Private Enterprise, Hamburglars, Rebuild the Food Shed and Reopen the Boiling Lake Cave now drop loot about half as often, and their bonus drops such as Ichor, Raw Meat and Fur are halved. Hamburglars bandits no longer drop cut gems.

  • Changed

    Private Enterprise now sends two groups of up to 2 Greedy Occultists, 1 each when playing solo (was one group of up to 6). One group goes for the barrel and the other hunts players. They deal 5 to 7 base damage (was 11 to 13) and respawn 10 s after dying (was 51 s).

  • Changed

    Pest Control now rewards Spider Silk Fibre instead of Silk Fibre (12 for a full reward, 4 for a half reward).

  • Changed

    Cave Crawlers, South Moorne Crawlers, Swamp Crawlers and Deathcrawlers now have an extra 53% chance per kill to drop Spider Silk Fibre, about double what they dropped before.

  • Changed

    Thrunks now release their heavy rock throw 0.2 s earlier.

  • Changed

    Increased Slash, Pierce, Bludgeon, Heat, Cold and Energy Damage modifiers now roll +1 to +5 (was +1 to +8) and can no longer roll twice on one weapon. Chance to Inflict modifiers roll 1% to 4% (was 1% to 8%), and Chance to Inflict: Poison no longer rolls.

  • Changed

    Crit Chance Increase now rolls 2% to 9% (was 2% to 13%), Crit Damage Bonus 25% to 80% (was 75% to 175%), Vampiric Weapon 2% to 10% life steal (was 5% to 25%) and Stamina Use Reduction 3% to 18% (was 5% to 40%).

  • Changed

    Increase Light Attack Damage and Increase Heavy Attack Damage now roll 4% to 20% (was 5% to 25%), Increased Bleed Damage and Increased Burn Damage 4% to 20% (was 5% to 35%), Parry Damage Increase 6% to 30% (was 10% to 50%), Weakness Stack Bonus 4% to 20% (was 5% to 40%), and Electrified Timer Bonus, Faster Freezing and Fracturing Bonus 6% to 36% (was 10% to 65%).

  • Changed

    Battleaxe Swing can no longer inflict Weakness (was 8%, or 12% on heavy swings), and Headsplitter no longer applies Weakness.

  • Changed

    Defence xp from taking hits is 40% lower, 1.5 xp per point of damage (was 2.5). The Defence xp one enemy can give is now capped at its max health for each of its lives.

  • Changed

    Event hand-ins now count for more with higher quality items: Uncommon 1.25x, Rare 1.5x, Epic 2x and Legendary 3x (was 1x for every quality).

  • Changed

    Regional task boards in Badongerst, Loima Shores, Southern Swamp, Shimmering Kal and Kirrin Moorne now give 25 of that region's Merits per task (was 10).

  • Changed

    Lighting fires now gives less Survival xp per log: Poplar 10 (was 25), Willow 15 (was 40), Spruce 20 (was 60), Maple 35 (was 85), Ash 45 (was 120), Hickory 95 (was 160), Yew 105 (was 270) and Wildwood 115 (was 360).

  • Changed

    Kal Crossing Warp, Badongerst Warp and South Fortress Warp now take 5 s to cast (was 3.3 s). Moving, jumping, sprinting, dodging or using another ability cancels a warp or Return to the Quiet cast, and the item, Mana and Curse costs are only paid when you arrive.

  • Changed

    Arcana spells give more xp: Enchanted Rest 48 (was 44), Feather Fall and Silent Movement 171 (was 155), Kal Crossing Warp 79 (was 72), Badongerst Warp 91 (was 83) and South Fortress Warp 175 (was 100).

  • Changed

    Enchant I now needs Arcana 15 (was 10), Enchant II Arcana 30 (was 25) and Enchant III Arcana 40 (was 45). Casting them is now free and gives no xp, because each enchant uses the Ancient Clay and reagent instead

  • Changed

    Enchanting now gives 108 Arcana xp per Enchant I item (was 98), 158 per Enchant II item (was 144) and 213 per Enchant III item (was 194).

  • Changed

    Brewing now gives less Arcana xp: Staunching Mixture 26 (was 42), Insecticide Powder 32 (was 51), Corrosive Concoction 52 (was 84), Tunnel Juice 80 (was 103), Prospector's Brew 104 (was 130), Waterproofing Elixer 115 (was 134), Valac Perfume 130 (was 143), Boulder Tincture 139 (was 152) and Ethereal Draught 158 (was 183).

  • Changed

    Making an Opal Ring now gives 105 Artisan xp (was 140) and a Sapphire Ring 195 (was 75).

  • Changed

    Plant gathering spots, including herbs, vegetables, fruit, Flax, fibres and Grain, now take 2 punches to harvest (was 3).

  • Changed

    Grain now respawns after 90 s (was 30 s).

  • Changed

    Fragile Totems turn up more often: 8% per Copper Ore, Clay and fishing catch (was 5%) and 8% per Poplar Log (was 5.2%). Stable and Robust Totems also drop more often from higher tier ores and logs.

  • Changed

    Totems are worth 25x more: Fragile Totem 125 coins (was 5), Stable Totem 375 (was 15), Robust Totem 1,125 (was 45) and Mighty Totem 3,375 (was 135).

  • Changed

    The Weird Shop now sells Fragile Totems (5 in stock, 500 coins each).

  • Changed

    Pouches, sacks, creels, log slings, kits, ration bags, bandoliers and tool belts can now be worn at any skill level (was level 1 to 27 in their skill).

  • Changed

    Every pouch now has a coin value, so shops will buy it (was 0): Small 70 to 565 coins, Medium 395 to 1,170 and Large 2,040 to 4,220. The General Store now sells the Small Ration Bag.

  • Changed

    Apples now heal 10 (was 8), and Potatoes, Mushrooms and Sweetberries heal 8 (was 5). All four stack to 10 (was 5).

  • Changed

    Nimble Necklace and Combat Amulet now have a 20% chance to spend M<ana each time they trigger (was every time)

  • Changed

    The Amulet of Spell Reflection now holds 200 Mana (was 10).

  • Changed

    The lowest Tree Distance and Detail Distance setting is now Low (was Off), so trees and foliage can no longer be hidden for an edge in PvP.

Fixes

  • Fixed

    Fixed Chance to Inflict weapon modifiers having no effect. Their chance now adds to the Bleeding, Fractured, Weakness, Burning, Freezing and Electrified chances of weapon attacks and spells.

  • Fixed

    Fixed skill potions, such as the Forging Potion, lowering your level instead of adding to it. Their 10% bonus now adds to your base level.

  • Fixed

    Fixed Prospector's Focus from Prospector's Brew. It now makes you gather 25% faster.

  • Fixed

    Fixed Fractured. It now lowers Strength and Dexterity by 15% for its duration.

  • Fixed

    Fixed the Half Drunk Stamina Restore Potion not giving its +20 maximum stamina.

  • Fixed

    Fixed Cake adding an Eating Food effect that never healed.

  • Fixed

    Fixed Curse descriptions listing effects that never happened, such as not being able to touch water. Death's Door now says food heals 90% less, which it always did (it said 50%).

  • Fixed

    Fixed river and pond sounds ignoring every volume slider, including Master. Event, rare gather and rare craft sounds are also quieter.

  • Fixed

    Fixed left-clicking a ring or other wearable that has its own actions running that action instead of equipping it. Equip is now the top option in its right-click menu.

  • Fixed

    Fixed worlds failing to load or save on some Windows PCs, such as ones with Documents synced to OneDrive or protected by Controlled Folder Access. Worlds now live in %LOCALAPPDATA%\InSpades\Everlast\Worlds and your old worlds are copied there automatically, with the originals kept. If Windows security blocks the folder, the game says so and offers Retry.

  • Fixed

    Fixed Windows characters sometimes being saved inside the game folder, where they could be lost. Characters now live in your local app data folder, and older ones are copied there on first launch.

  • Fixed

    Fixed dedicated servers crashing with no explanation when Controlled Folder Access or an antivirus blocks the world folder. They now close and say what went wrong.

  • Fixed

    Fixed every server start on Windows leaving about ten extra server_bootstrap.log copies in the world folder.

  • Fixed

    Fixed dedicated servers with an import level cap locking out characters that levelled past the cap there, and moving their worn gear to their bags at every login.

  • Fixed

    Fixed the character select screen still showing the last character, often one from another server, when no character is selected.

  • Fixed

    Fixed areas failing to load when the game is installed in a deeply nested folder.

  • Fixed

    Fixed blotchy noise in fog, lighting and screen effects at Half and Quarter texture quality.

  • Fixed

    Fixed clothing not fitting your character's body shape on some graphics cards.

  • Fixed

    Fixed grass showing up red over terrain holes and past terrain edges in the Overworld, Kal Mine, Facturr Estate and the Abyss.

  • Fixed

    Fixed quest tracker counts sitting far from their text, and outlined text drawing on one line over a two-line outline, when a row wraps.

  • Fixed

    Fixed attack assist turning ranged attacks, spells and throws toward a nearby enemy. Only melee attacks get it now, and it always picks an enemy over a tree or rock.

  • Fixed

    Fixed key combos such as Shift + E also firing the plain key's action or Sprint. Controller combos such as RT + B work the same way now.

  • Fixed

    Fixed sprinting not resuming after a dodge or warp while the Sprint key is held.

  • Fixed

    Fixed some attacks with box-shaped hit areas missing targets they clearly hit.

  • Fixed

    Fixed stamina not regenerating while gathering, crafting or talking, which made the stamina bar snap down afterwards.

  • Fixed

    Fixed Tool Belts not holding the Chisel and Shovel.

  • Fixed

    Fixed charged rings and necklaces with spent Mana stacking with full ones when deposited in the bank.

  • Fixed

    Fixed swinging a tool at a gathering spot draining Mana from combat rings and necklaces.

  • Fixed

    Fixed parries and blocks that stop all of a hit's damage giving no Defence xp.

  • Fixed

    Fixed eating a second serving of a heal over time food throwing away the rest of the first serving's heal.

  • Fixed

    Fixed chat lines fading the moment you closed the chat or while it was hidden. Lines now stay for the full fade time from when you could first read them, and hovering the closed chat shows its history.

  • Fixed

    Fixed the item tooltip disappearing when the item under your cursor changed, such as after equipping it.

  • Fixed

    Fixed selling part of a stack to a shop taking items from another stack of the same item instead of the one you clicked.

  • Fixed

    Fixed shop buybacks letting you buy back more of an item than you sold.

  • Fixed

    Fixed loot from chests landing inside walls, props or the chest itself, or dropping to the ground below chests on raised decks and steps.

  • Fixed

    Fixed timed task timers falling behind the real deadline after loading screens, hitches or while the game was in the background.

  • Fixed

    Fixed task updates from one task board showing up on a different board you had open.

  • Fixed

    Fixed the event tracker resetting your progress and contribution after logging in or changing maps.

  • Fixed

    Fixed the event tracker in Play Solo showing the multiplayer contribution targets instead of the lower Play Solo ones. Contributing too little now clearly says you earned no reward.

  • Fixed

    Fixed events sometimes starting twice when several players started one at the same moment, and actions right after joining an event not counting toward it.

  • Fixed

    Fixed the characters you defend in an event healing back up between attacks.

  • Fixed

    Fixed enemies spawned by events, quests and packs all using the same look instead of a random one.

  • Fixed

    Fixed patrolling enemies such as bandits chasing players forever. They now give up once you lead them far from where the fight started.

  • Fixed

    Fixed enemies sometimes getting stuck invulnerable while walking back home after a chase.

  • Fixed

    Fixed the last kill of a quest fight sometimes not counting toward the quest.

  • Fixed

    Fixed a conversation sometimes refusing to start with "Interacting with an NPC already" right after you closed the previous window.

  • Fixed

    Fixed the loading screen sometimes never fading when a conversation started during a map change.

  • Fixed

    Fixed In Search of the Past, Losing the Future not showing its One More Time step and not ticking off Opening the Gate, and Securing The Region not ticking off Clear the Cave after the cave fight.

  • Fixed

    Fixed the Artifact Of The Matter marker circling Richard Diggins instead of the riddle's area. Richard now explains that Richard's Treasure Box opens itself once you carry it to the place in the riddle.

  • Fixed

    Fixed Reach the altar in Altarior Motive showing before Theodore has opened the inner gate.

  • Fixed

    Fixed world markers showing over each wave of the estate defence in Humble Beginnings. They now show only on the map.

  • Fixed

    Fixed the camera sitting inside the cliff during Shining Leaves the Elder's den cutscenes, which hid him and Setting Stone.

  • Fixed

    Fixed the Ring of the Abyss warp not taking you to the Abyss Caves.

  • Fixed

    Fixed the broken bridge below the big waterfall offering a Rebuild Bridge prompt that never led anywhere.

  • Fixed

    Fixed the animal pen gates in Kal Crossing not opening and closing properly.