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Next Fest is Starting, Here's Everything New!

Update4New12Changed14Fixed9Other

Source: the developer, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam

We've got the finishing touches on our latest update ready just in time for the launch of Next Fest, while some of these were covered in our pre-launch tester update, the vast majority of changes will be covered here and will be new to any players who haven't hopped in since our last big update. Here's a fairly comprehensive list of all of our fixes and changes up to this point.

Be sure to follow the links on our steam page to join our discord and follow us on social media! We're so excited to share everything we've been working on. We're planning to launch into EA on the 28th, just after Next Fest ends, so be sure to keep an eye out for that!

Bug fixes

  • Fixed

    [Fixed] Abyss foliage render issue

  • Fixed

    [Fixed] Cotton not spawning

  • Fixed

    [Fixed] Animation Sliding

  • Fixed

    [Fixed] buffs and debuffs disappearing

  • Fixed

    [Fixed] high latency on player hosted worlds

  • Fixed

    [Fixed] Party System not working on player hosted worlds

  • Fixed

    [Fixed] dueling and trade requests

  • Fixed

    [Fixed] world progression not saving

  • Fixed

    [Fixed] NPCs attacking themselves

  • Fixed

    [Fixed] NPCs getting stuck after being pulled away from spawning location

  • Fixed

    [Fixed] issues with character creator

  • Fixed

    [Fixed] passive gathering slowing down after levels

  • Fixed

    [Fixed] Shop and crafting exploits

Support & QoL

  • New

    Added MacOS support

  • Changed

    Improved controller support

  • Changed

    UI overhaul and fixes

  • Changed

    Key binding and hotkey improvements

Gameplay

  • New

    Added world building literature and books to the world

  • Fixed

    Fixed up the warden shop

  • New

    Added more herbs and cotton to the world

  • New

    Added 100 more stealable objects for more interactivity

  • Changed

    More map pins

  • Changed

    magic system overhaul

  • Changed

    lots of new player abilities (ranged and sorcery mainly)

  • Changed

    player combat adjustments

  • Changed

    lots of new npc abilities

  • Changed

    world quest system

  • Changed

    instanced fights

  • Changed

    boss system overhaul

  • Changed

    Buffs and Debuffs persist through logout.

Backend

  • Versioning system overhaul: everything is versioned so things don't drift or mismatch.

  • Save system overhaul: hosted worlds upgrade safely between versions, crash proof, no more lost progress.

  • Database system overhaul: redone the entire saving pipeline to be more robust and reliable.

  • Public world hosting with live player counts and ping in the server browser.

  • Networking overhaul: lower ping on player hosted worlds and multi core server networking.

    Watch on YouTubeYouTube
  • Standalone servers fixes for teams, duels, trades and more.

  • Event system expansion: defend and escort events, solo scaling, faster rewards.

  • Discord Rich Presence and a reworked character select.

  • Release pipeline overhaul: versioned builds, matching player and server content, broken builds caught in minutes.