Securing The Region
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How to start
- How to startSpeak with Captain Frederick Heggcorn at the Moorne Fort encampment.
Map
Every place this quest sends you.
Walkthrough
Who to see, what to do and what changes hands, in order.
- 1. Starting the quest
- 2. A Plea from the Moorne Guards
- Speak with Captain Frederick Heggcorn at the Moorne Fort encampment. He and his assistant captain Emelio Ratton are losing guards to wolf attacks along the northern road. Speak with Captain Frederick Heggcorn at the Moorne Fort encampment.
- 3. Seeking the Grand Master Warden
- Travel northwest of the Moorne Head to the Grand Master Warden's cabin and ask him for a better plan. Find the Grand Master Warden in his cabin northwest of the Moorne Head.
- 4. Return with a Plan
- Bring the Grand Master Warden's Asterbloom plan back to Captain Heggcorn at the Moorne Fort. Return to Captain Heggcorn with the Grand Master Warden's plan.
- 5. Scare-wolves Along the Road
- Set up five Asterbloom-scented scare-wolves along the north road to discourage wolves from the road. Use an Iron Helm, an Iron Platebody, a Simple Beam, and an Asterbloom at each site. Gather 5 Iron Helms for the scare-wolves. Gather 5 Iron Platebodies for the scare-wolves. Gather 5 Simple Beams for
- 6. A Strange Body
- Return to Captain Heggcorn and report the mauled body you found on the north road. Whatever killed that traveller, it wasn't a wolf. Report the mauled body to Captain Heggcorn.
- 7. Tribute for the Vivnik
- Approach the Thrunk encampment and bring a rope as tribute. The Thrunk gatekeeper will not let you speak to the Vivnik without one. Carry a Rope to show the Thrunk gatekeeper. Bring a tribute to the Thrunk to gain an audience with their leader.
- 8. Out of the Pranji
- Meet Nejnik Panz of Loonz near the south entrance to the graveyard and help him spring his trap on the sneaky human. Bring 5 Simple Beams and 1 Rope. Carry 5 Simple Beams for Panz's contraption. Carry a Rope for Panz's contraption. Meet Nejnik Panz of Loonz at the south entrance to the graveyard.
- 9. The Sneak Talks
- Return to Captain Heggcorn at the Moorne Fort and interrogate the launched man. Return to the Moorne Fort and interrogate the launched sneak.
- 10. An Uneasy Alliance
- Meet Captain Heggcorn at the Thrunk encampment and convince Vivnik Volf Pelt to ally against the occultists. Convince Vivnik Volf Pelt to ally with the guards at the Thrunk camp wall.
- 11. The Cave Assault Begins
- Rendezvous with Captain Heggcorn and the Thrunk by the rocks near the occultist cave entrance, north of the graveyard. Meet Captain Heggcorn behind the rocks near the cave entrance. Fight your way past the first wave of occultists and wolves inside the cave.
- 12. Clear the Cave
- Fight your way past the first wave of occultists and wolves inside the cave. Fight your way past the first wave of occultists and wolves inside the cave.
- 13. Free the Captives
- Find Emelio in his cage and learn how to free him, the captured guards, the captured Thrunk, and the caged wolves. Find Emelio Ratton in his cage.
- 14. Plum's Last Stand
- Defeat Plum Metting before he can complete his master's ritual. Defeat Plum Metting before he can finish the ritual.
- 15. Securing the Region
- Return to the Moorne Fort encampment and see if the captain and the Vivnik can settle their differences. Return to the Moorne Fort encampment to close out the quest.
Rewards
What you receive when the quest is complete.






