Last Minute Changes and Polish Ahead of Next Fest
1New5Changed3Fixed3OtherSource: the developer, official post on the game's Steam page. The notes below are quoted as published. Official post on Steam
This update includes hotfixes, Qol, top requests, balancing and combat, and some last minute polish and UI changes as we get ready for steam's next fest event starting tomorrow!
Please follow us on discord to keep up with the latest, chat with devs, and talk with the community.
As we head into next fest, any feedback and bug reporting about the game on top of what we have already is greatly appreciated (More than you might ever know or think haha)
As this update comes right ahead of our EA launch we'll be sure to include a more complete list of these changes and everything that will be ready to share then, but in the meantime feel free to check out the summarized list below.
During Next Fest, the first few days will be very important to us, so if you've been following the game, be sure to hop in then, on Oct. 19 - 20 and we'd greatly appreciate it. We've once again doubled the timer so players now have 4 hours to play on each character. Our hope is that this offers players enough time to explore and engage with the games multitude of systems at their own pace.
Summarized Change List
Hotfixes (tons of hotfixes will name some below)
- Fixed
Fixed Abyss foliage render issue
- Fixed
Fixed Cotton spawning
- Fixed
Fixed Animation Sliding
Gameplay + QoL
- Changed
Increased Timer (2 hours -> 4 hours)
- Changed
UI overhaul
- Changed
Combat and Magic Improvements
- Changed
Alt for mouse control and tutorial improvements
- New
Added more Desolate Zones
- Changed
Sound Improvements
Environment
Missing textures fixes
Imposter fixes
Coastal Area Improvements and more