Calculate how many explosives or dino attacks are needed to destroy any structure. All damage values are data-mined and verified. Select a weapon or dino to see per-tier damage and hits needed.
Choose an explosive weapon or a dino from the list to see how much damage it deals to each structure tier
All damage values, structure health, tier adjusters, and damage type inheritance chains in this calculator are data-mined and verified against the live game. Nothing is manually entered or copied from other sources.
ARK's structure damage system works through a multiplicative adjuster formula. Each structure tier (Thatch, Wood, Stone, Metal, Tek) has its own set of damage type adjusters. When a weapon or dino attacks a structure, the game checks every adjuster entry against the incoming damage type's inheritance chain. All matching multipliers are multiplied together to produce the final damage value.
Displayed damage values assume official PvP server rates (1x damage multiplier). On unofficial servers with modified damage settings, multiply the shown values by your server's structure damage multiplier. Dino damage shown is the base attack value before melee damage percentage scaling. Actual damage goes up with the dino's melee stat.
| Waffe | |||||
|---|---|---|---|---|---|
| 11,786 | 11,786 | 27,500 | 3,536 | 786 | |
| Improvised Explosive Device | 3,525 | 3,525 | 8,225 | 1,058 | 235 |
| Grenade | 795 | 795 | 1,855 | 239 | 53 |
| Rocket Launcher | 7,350 | 7,350 | 17,150 | 2,205 | 490 |
| Tek Rifle | 1,260 | 536 | 294 | 28 | 185 |
| Tek Grenade | 2,625 | 1,116 | 613 | 59 | 385 |
| Cannon | 11,820 | 11,820 | 3,448 | 355 | 39 |
| Cluster Grenade | 795 | 795 | 1,855 | 239 | 53 |
| Explosive Spear | 795 | 795 | 1,855 | 239 | 53 |
Damage values at official 1x rates. C4 includes radial falloff. Dino damage uses base attack values before melee scaling.
Most tamed dinos can only scratch Thatch and Wood. The creatures below have at least one attack that breaks a tougher tier. Handy for offline raiding when you don't want to spend resources on explosives. Tier eligibility comes straight from each species' attack damage type chains, so a dino listed here might still whiff with its basic bite and only connect via a charged or special move.
These creatures have at least one attack that breaks Tek. Their other attacks may still cap out at Wood or Stone, so the specific move matters (e.g. Magmasaur fireball, Voidwyrm tek beam, Arthropluera acid spit, Dreadnoughtus vomit cannon). Pick the calculator above for per-attack damage.
Mid-tier raid creatures. At least one of their attacks breaks Stone, but none can dent Metal or Tek. Bring explosives for those higher tiers.
Tier eligibility is the union over every attack a species has. Use the calculator above to see which specific attack delivers the damage against your chosen structure, since basic melee often lands in a lower tier than the flashy ability.
C4 und Raketenwerfer sind am kostengünstigsten zum Durchbrechen von Metallwänden im PvP. Verwende den Rechner oben, um die genauen Ressourcenkosten pro Wand je nach deiner Strukturstufe zu vergleichen.
Auto-Geschütze richten festen Schaden pro Schuss, skaliert nach Qualität. Schwere Auto-Geschütze richten viel höheren Schaden an und sind erforderlich, um gepanzerte Spieler oder große Zähm-Tiere zu bedrohen.
Das Tek-Gewehr und der Tek-Bogen haben den höchsten Basischaden unter tragbaren Waffen, aber sie verbrauchen Element. Der Kompositbogen mit Pfeilen bietet den besten Schaden-pro-Ressource für anhaltenden Kampf.
Nahkampfschaden ist ein Multiplikator, der auf dem Basischaden einer Kreatur oder Waffe angewendet wird. Höherer Nahkampf = mehr Schaden pro Treffer, skaliert linear mit dem Prozentsatz, der auf dem Statistik-Bildschirm angezeigt wird.