Crystal (medium)
Stats
Health
- 150
Size
- 1
What it does
- 30% of these crystals have propertiesOne property is drawn by weight, then each further one with a 34% chance; drawing one it already has ends the rolls. Crystals near the top middle of the map have none. Examining it names its properties.
- Radioactive (2.67% per draw)Radiation sickness up to 4 per second up close; it glows green.
- Fragile (13.33% per draw)Its health drops to 10 and any item or body touching it breaks it.
- Gravitational distortion (6.67% per draw)Loose objects within 16 blocks are pushed away or pulled in (even odds) at 45 per second.
- Electric (2.67% per draw)Touching it or punching it: every limb loses 0 to 25 Muscle health and 0 to 15 Skin health, pain set to 100, thrown away; Core temperature +4, Consciousness -70, Respiratory rate 0, Adrenaline 50. Recharges for 30 s.
- Burning (5.33% per draw)Touching it or punching it burns the closest limb (Skin health -60, Muscle health -5, pain +40) and knocks you down; the crystal loses 20 health and then half the rest.
- Thermal (5.33% per draw)Within 10 blocks it moves your Core temperature toward a random 20 to 50, warming or cooling.
- Septic (4% per draw)Within 12 blocks Sepsis rises by 0.5 per second.
- Unstable (6.67% per draw)Touching or hitting it starts a 5 s fuse, then it explodes: 16 blocks, Muscle health -0 to 30, fracture chance 10%.
- Animated (5.33% per draw)Touching or hitting it the first time releases 1 or 2 Manifestations.
- Positional instability (6.67% per draw)Touching it moves you to a random open spot within 64 blocks and stands you up, every time.
- Melting (5.33% per draw)It drips water or lumalgae every second.
- Kinetic (6.67% per draw)Touching it throws you away at 50; it can throw again 4 s later.
- Electromagnetic (3.33% per draw)The first touch or hit takes 33% from every loose battery you carry and 33 charge from the battery in every device you carry: 66% of a Small battery, 33% of a Medium and 11% of a Large. Works once.
- Bright (2% per draw)It shines a very bright white light.
- Metamorphic (10.67% per draw)Ten times the health and counts as metal. The first touch turns it into 1 to 3 random items.
- Healing (8% per draw)The first touch heals you: every limb +25 Muscle health and Skin health, bleeding -10, infection -40, pain 0; Core temperature 37 and Sickness, Sepsis and internal bleeding cut. Works once.
- Mimic (5.33% per draw)The first touch makes it swap places with another crystal within 64 blocks.