社交關係
from stranger to soulmate
5
Labels
100
最高等級
圖鑑指南
social的運作方式
from stranger to soulmate
The social track is the default relationship path between any two Parafolk in Melino. Every new meeting starts at Stranger and can grow into a lifelong Best Friend Forever bond through shared time, conversations, and Together Cards. The Enemy label tracks hostility from negative interactions.
5 個標籤
Progression
完整鏈條
2
Stranger
最高 Lv 2
The starting point for all relationships. Every Parafolk you haven't interacted with is a Stranger. Reaches max level quickly through basic greetings.
At max level → Acquaintance
10
Acquaintance
最高 Lv 10
Automatically upgrades from Stranger. You've met but aren't close yet. Build this through casual conversations and shared activities.
100
Friend
最高 Lv 100
A meaningful bond. Friends unlock personal Together Cards, can ask about each other's day, and share deeper conversations. The backbone of social life in Melino.
·
Best Friend Forever
The ultimate social bond. Requires a special Together Card played between Teen friends. A permanent commitment that unlocks unique interactions.
·
Enemy
Negative
Built through insults, betrayals, and conflict. Coexists with other labels · you can be both a Friend and an Enemy. Unlocks hostile interactions.
其他路線
探索其他四條路線
更多羈絆等你建立
相關指南
常見問題
常見問題
快速解答
How do you make friends in Paralives?
Friendships form naturally through social interactions. Every Parafolk starts as a Stranger (max level 2), which auto-transforms into Acquaintance (max level 10) after basic interactions. Continue spending time together to reach Friend (max level 100). The highest social tier is Best Friend Forever, which requires a dedicated 'Promise to Stay Friends Forever' Together Card.
Can Parafolk become enemies in Paralives?
Yes. Negative interactions like insults, gossip gone wrong, and betrayals add to the Enemy label. Enemy coexists with other labels · a Parafolk can be both a Friend and an Enemy simultaneously, creating complex relationships.
What does max level mean for relationships?
Each label has a max level cap. When a label reaches its max, it can transform into a higher-tier label (e.g., Stranger → Acquaintance → Friend). Higher levels unlock new Together Cards, interactions, and social benefits.