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Starter house on the Lot behind the NPC Patel household 27 948 Paradimes (updated version)
Lot

Starter house on the Lot behind the NPC Patel household 27 948 Paradimes (updated version)

This house is a Workshop version of my gameplay house with just the basic necessities and swapping out some of the furniture with cheaper versions for the start...

工作坊數據

累計訂閱者

22

目前訂閱者

20

累計收藏

1

瀏覽次數

54

檔案大小

513 KB

最後更新

2026年8月3日

發布日期

2026年8月2日
作者
Serenez
類別
Lot
標籤
Lot, House
工作坊 ID
3776446948

螢幕擷圖

模組說明

This house is a Workshop version of my gameplay house with just the basic necessities and swapping out some of the furniture with cheaper versions for the starter house. The original lot is 3, 365 Paradimes so together with the cost of the house it comes to 31, 313 (with the updated version).

You can adjust your starter funds when you select your Storyteller, or you can use the money cheats to afford the home.

Bulldoze the lot PRIOR to placing the house as there are rocks etc. that will show up in the house otherwise.

Currently there is only 1 functional bedroom and 1 functional bathroom.

I have the layout for additional bedrooms and bathrooms, some just need doors, lighting and furniture. I had to delete items to get the cost down to a starter home.

Items that were swapped from my gameplay version

Removed the Pergola, and the lightning I had selected.

Swapped out the dining room table and chairs and shortened the kitchen counters to just one stretched counter.

Changed all the indoor lighting to cheaper lighting.

Outside, I had placed columns using the advanced tool and lined the driveway and up to the fence to blend the terrain paint, however these would not upload properly so I deleted them.

I had some issues with the molding appearing inside the house, however it was fine for the Steam upload.

A few notes to consider

** The tall windows must not touch the ceiling or floor or it does alter the width of the wall. ** So keep the windows under the molding if you change them out, or ensure they are not right close to the flooring. I think this might be a glitch so if your walls appear to be paper thin if you change the windows, then double check to ensure they are not touching the ceiling or floor.

There is a separator wall in the 2nd floor bathroom just for the tiling next to the door. Also another separator wall on the 2nd floor to make a platform for the upstairs balconies. The balconies were raised up by 1 to make them a bit thicker so there is a small platform between the balconies inside for your Paras to step up on.

There is also a separator wall leading out to the back deck, so the deck remains separate and can be recoloured.

I did not put a separator wall in the kitchen for tiling as you may want to move it.

The stair width was reduced just with the arrows. The transform tool was not used on them.

I tried to use the grid where possible and 90 degree angles everywhere else.

I kept the wall and floor paint as I have it in my gameplay build but as everything should be as a 'room', these should be easily recoloured.

There are 6 roof pieces. They are coloured differently between the front and the back so the very top gabled roof is different in the front than in the back.

The basement was created by sinking it into the ground using the 'move lot' function, however it should place perfectly for you. Other than the platform on the balconies and the space between them inside, the floor was not adjusted at all. You should have both floors and ceilings in each room.

There is one area that I missed painting. On the 2nd floor the platform inside the house has black paint between the platform and the flooring, but it is missing beneath the front windows. Just copy the black paint from the center and paste it on the platform area on both sides at the bottom. The updated version of this house has fixed this issue.

Please see change notes for what updates have been made.

If you encounter any routing issues or issues with the build please let me know !

由模組作者在 Steam 工作坊撰寫,以原文語言顯示。

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