LA Styled Estate
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Designed to fit your exact style!
(CORE PROBLEM, I'M TRYING TO SOLVE)
Traditional life simulators often rely on
self-created goals / player imagination / sandbox freedom.
Which works wonderfully for some players, but other players need:
motivation
purpose
progression
narrative pressure
And that's the sort of gameplay I'd love to see in Paralives!
I'd even add a campaign story mode to this game. Where any selected household works together to solve puzzles, defeat enemies. and essentially reach an overall goal that continues after players complete the campaign.
There's more that I could add, but I believe with enough effort and commitment, this could become a reality for Paralives and games in general.
由模組作者在 Steam 工作坊撰寫,以原文語言顯示。
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