生存
/survival
生命值
生命值上限为 100。跌落、环境伤害或食物、饮水耗尽都会降低生命值。生命值归零时,玩家会在床或起点重生,并掉落一个死亡战利品袋。
- Damaged by falls, environmental hazards and starvation
- Regenerates 10 health 7 times every 61 seconds while hunger and thirst are both above 50%
- Loses 5 health 7 times every 61 seconds for each stat that sits at zero
- A red vignette appears on screen on taking damage
- Death drops a retrievable loot bag where the player died
饥饿值
每 61 秒消耗 1,000 点中的 25 点,因此在基础速率下满格可维持 40 分 40 秒。饥饿值归零时,生命值开始下降。
- Decays 25 points (of 1000) every 61 seconds
- Cozy Mode lowers each drain from 25 to 12 points
- Food restores hunger; every food's value is listed on its item page
- Below 25%: a weakened state indicator appears
- At zero: health begins to drain
口渴值
消耗速度与饥饿值相同。河流和井中的水必须煮沸后才能饮用,只有雨水收集器能直接提供可饮用的水。
- Decays 25 points (of 1000) every 61 seconds, same as hunger
- A Bottle (Empty) filled at a river or well holds unboiled water: Carafe (Unboiled)
- The Furnace boils it into a Water Bottle in 30 seconds
- The Rain collector gives drinkable water directly
- At zero: health begins to drain
常见问题
Solarpunk 中的饥饿机制如何运作?
饥饿值每 61 秒消耗 1,000 点中的 25 点,因此满格可维持 40 分 40 秒;在舒适模式下消耗为 12 点。食物可以恢复饥饿值。饥饿值归零时,生命值每 61 秒下降七次,每次下降 5。
如何制作干净的水?
瓶子(空)在制作台用 5 块玻璃制作。在河流或井中装满后为未煮沸的水,熔炉会在 30 秒内将其煮成水瓶。雨水收集器可直接提供可饮用的水。西瓜汁和多种食物也能恢复口渴值。
在 Solarpunk 中死亡会发生什么?
生命值归零时,玩家会在床或起点重生。死亡地点会掉落一个装有物品栏物品的死亡战利品袋。