Damage
DPS
Fire rate
Magazine
Total ammo
Range
More stats13 8 blueprints ×1.2 2.2 s 1
Unlock level
Blueprint cost
XP multiplier
Reload time
Pellets
Compatible joker stacks
These joker rows stack linearly and only roll for this weapon. Max × per-stack effect gives the cap.
- Accuracy
- +5% × 5 = +25%
- Ammo Bag
- +5% × 16 = +80%
- Attack Speed
- +5% × 16 = +80%
- Damage
- +5% × 8 = +40%
- Draw Speed
- +30% × 3 = +90%
- Lifesteal
- +1% × 5 = +5%
- Reload Speed
- +8% × 16 = +128%
Same category
Builds
- SZN's Leveredge (#1🌵OFF-META)This setup’s been tried, tested, and it don’t quit, smooth solos all the way up to Nightmare with x3 spawns. Helping Hand (x2) for Co-Op, and Speedy Gunzales for Solo; Ritual is your campfire in the storm, big healing, covers your whole crew, and works great alongside Pistoleros; Bandito is HIM, slap some electricity onto your secondary, and he’ll start clearing enemies like tumbleweeds in a dust storm. The main rule out here is to loot everything that ain't nailed down... Crates can drop jokers, and jokers... well they've got a funny way of bringing in more jokers, and that's where things really start snowballin'.+529
- One Man Army(Latest update: Version 0.2.0.4) This build focuses on the spells and their synergies as well as your jokers. It shines the most whether solo or co-op not only due to its ability to clear hordes easily, but also with its ability to keep yourself healthy. I have tried and tested this build in both Nightmare and Very Hard difficulties with my personal record of 2,812 kills, 84,000+ damage, and 70,000+ EXP (shotgun and revolvers combined) on Nightmare difficulty so far. It is really up to you on how you will use the spells but! I recommend you use Wisp first, shoot it (using the revolvers) to make it blue, activate acid rain on where most enemies are, and use Blizzard last. Watch the spells take out enemies before you can even say "Yeehaw". (Feel free to swap out Helping Hand joker with any).+20
- Clutch💥Leverdge & Dual RevolversThis build revolves around keeping only two bullets in the chamber so you can constantly benefit from Clutch Joker. Leverdge reloads quickly enough to make this playstyle comfortable, and Battlemage isn't needed due to the build's short spell cooldowns.+19
- Life Steal (FROSTBURN Update)Gunshot for everything, dual revolvers for making ammo and healing, mino for reload, rain and blizzard are your "oh crap" button.+11
- Basically immortal tankTanks every nightmare threat, clear every storm and sit in a chair for bossfight+9
- the melternightmare wont know what hit it+6
In-game preview
How it playsHigh fire rate, bad accuracy, miraculous reload. Reloading the Dual Revolvers sends both guns soaring into explosive usefulness, which means the 'problem' of leftover ammo is actually the whole point. A jump from meh to mayhem, and the game is very aware of that. Close in, dump both cylinders (12 rounds, one every 0.15 seconds), and reload while the explosions do their thing. Eco Trick at Lv40 means reloading no longer wastes ammo, which makes throwing early much more forgiving. Ammo Bag upgrades are available here, and with 96 rounds in reserve you will want them.
Strategy
Strengths
- The reload itself is the crowd control
- 12-round magazine emptied in under two seconds
- Eco Trick: reloading no longer wastes ammo
Weaknesses
- Accuracy is genuinely bad. Anything beyond close range is luck
- 96 rounds in reserve go fast at this fire rate
How to unlock
- Blueprints drop during missions. Bosses and loot Coyotes drop them, and surviving the storm at an Anvil forges one.
- Blueprints are one shared currency, not a per-weapon count. Every Blueprint you pick up counts toward any weapon.
- Spend them on this weapon between runs. Unlocking it with Blueprints buys it outright, with no Gold cost on top.
Comparison
双持左轮手枪 against the top weapons by DPS. Every spoke is scaled to the best value in the arsenal; a faster rate or reload fills more of it.
| 双持左轮手枪 | |
|---|---|
| Damage | 11 |
| DPS | 73.3 |
| Rate | 0.15s |
| Magazine | 12 |
| Reload | 2.20s |
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