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Mechanic

Disturbance

Version 0.3.0.0's scaling difficulty: the more you stir up during a mission, the faster the Cryptics get.

Disturbance is a mission-wide meter from 0 to 100% that rises as you complete actions. Each threshold you reach buffs the enemies for the rest of the mission. The values below come from the game files of build 26133607 (the GameState Blueprint and the enemy scaling curve).

Actions

What raises it

* From the official patch notes; the other values are the constants in the game files.

* From the official patch notes; the other values are the constants in the game files.
ActionDisturbance
Activate a Lighthouse+5%
Finish a quest+5%
Start an Anvil+5%
Kill a miniboss+5%
Activate an Easy modifier+5% *
Activate a Classic modifier+10% *
Finish the main objective+10%
Complete a side objective+15%
Trigger a storm trap+15%
Kill the boss+30%
Wishing Well (one of its outcomes)+20%
Thresholds

What it does

DisturbanceEffect
35%Enemies move 5% faster
70%Enemies move 15% faster
100%Enemies move 30% faster, the spawner boss gets +10% health, and the Ragestorm modifier starts: lightning strikes from the sky

The game also checks a 50% step; the patch notes do not list an effect for it. Dealmakers offer smaller rewards for every threshold you have already passed (patch notes).

Frequently Asked Questions

What is Disturbance in Far Far West?

A mission meter added in 0.3.0.0. Actions such as lighting a Lighthouse or killing the boss raise it, and at 35%, 70% and 100% enemies get faster for the rest of the mission.

What happens at 100% Disturbance?

Enemies move 30% faster, the spawner boss gains 10% health and the Ragestorm modifier begins, with lightning striking from the sky.

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