Roles
Teacher Traps
Surveillance cameras and a radio. Only the teacher can switch them on, and only during class.
Trap uses
The teacher earns trap uses as the students make mischief: one use at 25%, 50% and 75% of the mischief target at default rules. The room rule Trick Progress for Mechanisms moves the first point, and the second and third come at two and three times it; points above 100% are dropped. Uses stack, and all of them reset when the class ends. With the room rule Enable Traps set to No the teacher gets no uses.
Surveillance camera
- -75° to 75°
- Sweep
- 20°/s
- Turn speed
- 5 s
- Pause at each end
- 30°
- Field of view
- 12 m
- Range
- 5 s
- Alarm
Once switched on with Enable it works for the rest of the class, checking every 0.5 seconds. It raises the alarm when it sees a player student holding a trick item in hand (the book and pen do not count), chewing bubble gum with no balloon ready, or playing a computer game. Every classroom has 2 cameras; the Dormitory has 4.
Radio
The teacher switches it on with Enable from up to 2.5 m away. For the rest of the class the teacher sees an arrow towards every mischief sound, each kept for 1 second. Each teacher can switch on one radio.