The class
Room Rules
Only the host can change the room rules, and only during Break.
Class Rules
Default 1. Range 1 to room size - 1. How many players become teachers when the bell rings.
Default 480 s. Range 60 s to 1200 s. Length of the class phase. When the timer runs out the teacher wins.
Default 100%. Range 10% to 400%. Multiplies the mischief target. Higher means harder for the students.
Default 25%. Range 0% to 100%. Mischief progress that gives the teacher the first trap use; the second and third come at two and three times it.
Default Yes. Range Yes or No. With No the teacher gets no trap uses.
Teacher Settings
Default 1.8. Range 1 to 3. Teacher walking speed.
Default 1. Range 0 to 10. Stamina the teacher spends to pick up a stunned target.
Default 1.45. Range 1 to 2. Teacher sprint speed relative to walking speed.
Default 4. Range 0 to 12. Extra stamina per second of sprinting during class.
Default 100%. Range 0% to 400%. Scales the stamina the teacher loses every second during class.
Default 100%. Range 0% to 400%. Scales the stamina the blackboard gives back.
Default 1.5 s. Range 0.5 s to 5 s. Time between chalk throws.
Default 8. Range 0 to 30. Stamina per chalk throw during class.
Default 1.5 s. Range 0.5 s to 5 s. Time between Side Cuts.
Default 10. Range 0 to 30. Stamina per Side Cut during class.
Default 40 s. Range 0 s to 120 s. Cooldown of the Down Cut.
Default 20. Range 0 to 60. Stamina per Down Cut during class.
Default 30 s. Range 0 s to 120 s. Cooldown of the eraser.
Default 20. Range 0 to 60. Stamina per eraser throw during class.
Default 100%. Range 10% to 400%. Scales how long chalk, eraser and slash hits stun.
Student Settings
Default 2. Range 1 to 3. Student walking speed. The classmates use it too.
Default 0.42. Range 0.1 to 1. Crawl speed as a share of walking speed.
Default 1. Range 0.2 to 4. Scales how long eating and drinking take. Higher means slower.
Default 0.4 s. Range 0.1 s to 3 s. Base hold time to free a student from a dunce pillar.
Default 0.3 s. Range 0 s to 2 s. Seconds added to that hold for every student who is not caught.
Default 15 s. Range 5 s to 60 s. Wait before a student can blow another balloon.
Item Spawn Chance
One slider per item, 0% to 400%, default 100%. Higher means the item is drawn more often; at 0% it never appears. Items with a slider: Cola, Bubble Gum, Phone, Smoke Grenade, Flashbang, Ink, Banana, Blowpipe, Invisibility Potion, Shrinking Potion, Fake Dismissal Bell, Drone Controller, Pliers.