Teacher
/teacher
Roles
Teacher
The teacher catches the troublemakers. There are two teachers to choose from: the Teacher throws chalk and the eraser, the Female Teacher fights with a blade.
Stamina
The teacher has 100 stamina. Attacks, catching and sprinting cost stamina, and at 0 the teacher can do none of them. During class stamina drains every second, faster with fewer students:
- 1.9/s
- 1 student
- 1.8/s
- 2 students
- 1.7/s
- 3 students
- 1.6/s
- 4 students
- 1.4/s
- 5 students
- 1.2/s
- 6 students
- 1/s
- 7 students
On the Schoolyard it drains at 0.2 times this rate. The room rule Stamina Drain scales it from 0% to 400%.
Winning stamina back
Hold Write for up to 10 seconds. Stamina comes back while writing, plus a bonus when the writing is done; letting go makes the progress fall back twice as fast. 5 second cooldown. A full write is worth 69 stamina with 1 student up to 145 with 7.
Hanging a player student on a dunce pillar gives 1, 2, 5, 10, 15, 20, 25 stamina with 1 to 7 students.
Hanging a classmate on a pillar costs 40 stamina: Wrong! Stamina -40.
Teacher attacks
Teacher. Costs 8 stamina, 1.5 second interval. Flies at 16, or 35 on the Schoolyard, for 2 seconds and stuns any student or classmate it hits.
Teacher. Costs 20 stamina, 30 second cooldown, range 18. When it hits someone it bursts and stuns every student and classmate within 1.2 m. Hitting a wall stuns nobody.
Female Teacher. A horizontal slash. Costs 10 stamina, 1.5 second interval, reach 1.65. When it hits several students, each one after the first is stunned 0.7 times as long as the one before.
Female Teacher. A vertical slash. Costs 20 stamina, 40 second cooldown, reach 10. Every student it hits gets the full stun.
Stun
A hit from chalk, the eraser or a slash stuns for 2.2 seconds with 1 student up to 2.5 seconds with 7; the last second of it is the recovery. A stunned student drops what they hold and loses a potion's effect. The room rule Attack Stun Duration scales it from 10% to 400%.
Catching
A stunned student or classmate can be picked up with Catch during class. It costs 1 stamina. There is no time limit on carrying, but the teacher cannot attack while carrying.
At an empty dunce pillar the teacher hangs the carried target. The teacher can also put the target down.
A teacher who slips on a peel is stunned for 5 seconds and drops the student being carried.
Moving
- 1.8
- Walk speed
- x1.45
- Sprint
- 4/s
- Sprint cost
- x0.8
- Backward
Sprint with Shift, forward only. On the Schoolyard sprinting is 1.25 times faster. Only teachers can sprint; the sprint cost applies during class.